Latest Blog Posts

by G. Christopher Williams

25 Jul 2016


Jotun arrived quietly last year, but the game is all about going big, reveling as it does in grandiosity and big, big boss fights.

This week we discuss Jotun‘s presentation of Norse mythology through scale and grandeur.

by G. Christopher Williams

18 Jul 2016


In next week’s all new episode of the Moving Pixels podcast, we’ll be looking at Jotun. Somewhat in the vein of Shadows of the Colossus or Titan Souls, Jotun is a game that is all about the boss battle.

With that in mind, I thought it would be fun to revisit a discussion that Nick Dinicola, Rick Dakan, and myself had about the relevance or possible irrelevance of the boss fight to contemporary video games.

by G. Christopher Williams

11 Jul 2016


This week the Moving Pixels podcast returns to search for treasure with the rogue with a heart of gold, Nathan Drake.

by G. Christopher Williams

5 Jul 2016


Given the recent release of Playdead’s follow up to Limbo, Inside, it seemed fitting to reconsider the new game’s forerunner.

Limbo is at once both horrifically grisly and hauntingly beautiful. In 2011, we tried our best to put into words our experience of Limbo.

by G. Christopher Williams

27 Jun 2016


This week we discuss the minimalistic combat of One Finger Death Punch. We discuss the game, but our conversation also strays into a discussion of the design philosophy of Silver Dollar Games, punk game design, and video games that troll their players.

//Mixed media
//Blogs

Bad Graphics Are Still Impressive in ‘Spirits of Xanadu’

// Moving Pixels

"Spirits of Xanadu wrings emotion and style out of its low fidelity graphics.

READ the article