Latest Blog Posts

by G. Christopher Williams

13 Apr 2015

For a video game designed within a game genre known for its often less spectacle-driven storytelling, The Cat Lady is surprisingly brutal, violent, and often appalling.

That being said, it is also a horror game that is more interested in the horrors of real life, depression and anxiety, than it is in its gorier and terrifying backdrop. This week we discuss the 2012 indie game and what it might have to say about the kind of horrors that real people grapple with everyday.

by G. Christopher Williams

30 Mar 2015

Valiant Hearts is not another first person shooter set in World War II. Instead, Valiant Hearts makes players puzzle through the oft forgotten significance of World War I to European history.

This week we discuss its choice of presenting the Great Conflict through cartoon aesthetics along with its puzzles and how these still manage to express the very serious events and consequences of World War I.

by G. Christopher Williams

16 Mar 2015

The Sims meets nihilism in this life simulator set within a war torn urban center.

This War of Mine is provocative, and this week we discuss the emergent narratives that arise from playing this indie from 11 bit Studios.

by G. Christopher Williams

4 Mar 2015

Shadow of Mordor  features some beautifully designed mechanics, combat, and an innovative and interesting system, the Nemesis system, that approaches the development of your opponents in an innovative way.

It also tells a really stupid story.

by G. Christopher Williams

2 Feb 2015

This week we discuss the much hyped and very pretty 2014 release, The Vanishing of Ethan Carter.

This is a puzzle game about storytelling, and we consider whether the sum of the game’s stories is worth more than its parts.

//Mixed media

The Hills Are Alive, But Nobody Else Is in 'The Happiness of the Katakuris'

// Short Ends and Leader

"Happiness of the Katakuris is one of Takashi Miike's oddest movies, and that's saying something.

READ the article