This week we take a look at the twisty textual passages of Device 6. Device 6 treats text as a location and loses its players in the puzzling act of interpretation.
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This season of Telltale’s The Walking Dead has offered players a way into the story via a familiar character, Lee Everett’s ward Clementine.
This week—among other issues raised this time out—we consider the strangeness of “being Clementine” as opposed to what would normally be the case in a video game with such a serious tone, a less vulnerable, more adult character.
Another day, another free-to-play release, but this one has been launched by a developer with a long history of bringing virtual addiction to the masses.
This week we play a few hands of Blizzard’s collectible card game, Hearthstone, while considering its place in the free-to-play gaming landscape.
If Telltale Games’s latest episodic game, The Wolf Among Us, was already based on the dark vision of the fairy tale universe of Bill Willingham’s Fables, this episode gets even seamier and more hard boiled.
On this episode of the Moving Pixels Podcast, we explore just how bad the game allows us to make the Big Bad Wolf.
With its unique control scheme, I like to think of Brothers: A Tale of Two Sons as a “rubbing your belly, while patting you head” simulator.
A kind of co-operative single player game, Brothers manages to represent a sibling relationship through the controller itself. Two characters can be controlled using each half of a controller, thus creating both a sense of unity between the brothers at the same time as representing the autonomy of each character simply through the act of controlling them as individuals and as a unit.
This week we explore how this 2-in-1 control scheme plays out mechanically and narratively in this indie darling from last year.
// Moving Pixels
"This week we discuss Owl Creek Games's follow up to Sepulchre, the triptych of tales called The Charnel House Trilogy.READ the article