Latest Blog Posts

by G. Christopher Williams

15 Feb 2016


Cibele is Nina Freeman’s autobiographical look at a first experience of love in an online space.

So, it seems somewhat fitting on the day after Valentine’s Day for the Moving Pixels podcast to consider what we can learn about romance and courtship through a video game.

by G. Christopher Williams

8 Feb 2016


Heartseeker Ashe and Tryndamere from League of Legends (Riot Games)

Since our podcast has gone from a weekly publication every Monday to a biweekly Monday posting in more recent years, my wife had a brilliant idea. Why not post some of our substantial backlog on our off weeks?

Since Valentine’s Day is just over the horizon, it seemed most appropriate to kick off our first “Best of…” podcast with an episode from way back in 2010 in which we focused our attention on how love, sex, and relationships are represented in video games.

by G. Christopher Williams

1 Feb 2016


We’re a tad late to the station when it comes to the hype train that is Undertale.

But this week we discuss the game that every indie fan was talking about last year. It’s one part whimsy, mixed with one part social commentary, mixed with even more whimsy, and to top it off a zany sense of humor and a bucket full of self awareness.

by G. Christopher Williams

27 Jan 2016


I first played Sid Meier’s Pirates! on a Commodore 64 in 1987. I was kind of obsessed with it, and I remain kind of obsessed with it.

In an era when phrases like “open world game” and “sandbox play” weren’t familiar ones, Pirates! offered a more robust and unique gaming experience than anything that I had played before.

by G. Christopher Williams

18 Jan 2016


Still from Life Is Strange

This episode we discuss, well, our picks for the best games of 2015.

There was a whole lot to love in 2015 from both the big publishers and from the indie scene. From iOS sims to big budget action games to narrative driven adventure games, we have a little something for everyone on our list.

//Mixed media
//Blogs

Measuring Success: The Unsatisfying Notion of "Good Endings" and "Bad Endings"

// Moving Pixels

"Sometimes stories need to end badly in order to be really good.

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