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by G. Christopher Williams

14 Apr 2014


Another day, another free-to-play release, but this one has been launched by a developer with a long history of bringing virtual addiction to the masses.

This week we play a few hands of Blizzard’s collectible card game, Hearthstone, while considering its place in the free-to-play gaming landscape.

by G. Christopher Williams

31 Mar 2014


If Telltale Games’s latest episodic game, The Wolf Among Us, was already based on the dark vision of the fairy tale universe of Bill Willingham’s Fables, this episode gets even seamier and more hard boiled.

On this episode of the Moving Pixels Podcast, we explore just how bad the game allows us to make the Big Bad Wolf.

by G. Christopher Williams

17 Mar 2014


With its unique control scheme, I like to think of Brothers: A Tale of Two Sons as a “rubbing your belly, while patting you head” simulator.

A kind of co-operative single player game, Brothers manages to represent a sibling relationship through the controller itself. Two characters can be controlled using each half of a controller, thus creating both a sense of unity between the brothers at the same time as representing the autonomy of each character simply through the act of controlling them as individuals and as a unit.

This week we explore how this 2-in-1 control scheme plays out mechanically and narratively in this indie darling from last year.

by G. Christopher Williams

3 Mar 2014


The Stanley Parable is a game about games. While parables are usually straightforward little tales that have a clear and singular meaning, though, as noted, this is a game about games. Thus it is also a parable about paths, paths that expand, branch out, and loop back on themselves.

This week we explore the branching narratives of The Stanley Parable to see if there can be a singular and straightforward way of understanding Stanley’s plight.

by G. Christopher Williams

17 Feb 2014


Your mom already hates GTA V and now it seems like a fair amount of video game critics do too.

That’s why we’re spending much of our time discussing the endings of GTA V this episode. We want to explore what GTA V has to say about the United States in 2014. And we’re pretty convinced that it has more than a few things to say about the current state of the American economy.

//Mixed media
//Blogs

A Chat with José González at Newport Folk Festival

// Notes from the Road

"José González's sets during Newport Folk Festival weren't on his birthday (that is today) but each looked to be a special intimate performance.

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