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Monday, Jul 29, 2013
The Moving Pixels podcast revisits the muddled, half crazed genius of Suda 51's Killer 7.

This week the Moving Pixels podcast revisits the muddled, half crazed genius of Suda 51’s Killer 7. Well, at least some of us revisit it. For Eric Swain and Nick Dinicola this is their first go round with what might be the quintessential Suda 51 title.


We’ll consider the madness, the vulgarity, the downright frustrating mechanics, and also how Suda provokes and interrogates gaming through what was most Americans first glimpse of one of video games’ most colorful auteurs.


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Monday, Jul 15, 2013
Another day, another zombie apocalypse. However, when Uncharted developer Naughty Dog is orchestrating that apocalypse, it may be worth taking a look at.

This week most of our regular bloggers take a peek at the zombie apocalypse as translated by Uncharted developer Naughty Dog. This episode Nick, Eric, Scott, and Jorge discuss The Last of Us.


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Monday, Jul 1, 2013
We take the supposed "meta" elements of gaming for granted, but how do they contribute to the drama and realism of the gaming experience?

This week the Moving Pixels podcast considers how we take the supposed “meta” elements of gaming for granted. But then considers how these elements contribute or detract from the drama and realism of the gaming experience.


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Monday, Jun 3, 2013
Get in. Get Out. Get paid. Monaco apes all the conventions of the heist film, but this time, it's you making all of the plans and making all of the mistakes.

Monaco is a multiplayer stealth action game oozing with retro style with a touch of neon noir flair.


This week Nick Dinicola and I discuss both the single player and multiplayer experience of a game that features a nod to the meticulous planning of the heist and all the frenetic pleasure produced by getting the chance to play out that moment when all that planning goes terribly wrong. Ironically, it is this lat bit that makes the game great. Monaco reveals the pleasure of making mistakes.


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Monday, May 13, 2013
This week, it's minimalism. It's video games. What more can we say?

This week Nick and I talk minimally—about minimalism in video games.


What more can we say?


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