Latest Blog Posts

by G. Christopher Williams

26 Oct 2015


Our resident horror game aficionado recommended this game for discussion this Halloween week.

David Szymanski’s horror titles, like The Moon Sliver and Fingerbones, seem to be gaining a bit of a cult following among horror fans, and at least some of those games seem to be sketching out the basis for a larger mythos that Szymanski is developing. As part of this mythos, The Music Machine is presented through a high contrast aesthetic and within the context of a Lovecraftian universe. The game tells a story about evil, both of an intentional nature and of a more awful, more accidental kind.

by G. Christopher Williams

12 Oct 2015


Coinciding with their announcement of Fallout 4, Bethesda released a free iOS version of Fallout to whet their fans appetite for the retro futuristic vibe of the series.

While both games are about surviving in a post-apocalyptic future, Fallout Shelter is more about managing the resources of a community than it is about guiding a single individual’s adventures. This week we chat about the game and its commitment to collectivist concern. The needs of the many, after all, outweigh the needs of the few (or so we’ve been told by a certain pointy eared philosopher from outer space).

by G. Christopher Williams

28 Sep 2015


With its third episode, “Chaos Theory”, Life is Strange gets stranger. Sure, this is a coming of age story that just happens to include a teenager that can time travel and has visions of an impending apocalypse, but the story so far has remained fairly focused on the difficulties of growing up and attending high school.

While that focus continues to be significant to this choice-driven, episodic point-and-click adventure, Max’s power in this episode begins to develop in new ways,  opening up the game’s interest in choices and consequences on an even larger scale.

by G. Christopher Williams

14 Sep 2015


This episode of the podcast we crawl into the second episode of Life Is Strange.

Last time, we discussed a lot of the mechanics in the game, especially the rewind mechanic, that allows one to revise one’s actions in a young girl’s life. This time out we get into more of the characters that populate this world and also learn that some of the uglier events of adolescence just can’t be revised, much as we might like them to be sometimes. Sometimes we just have to figure out how to cope with what is, no matter how much we would like to rewind.

by G. Christopher Williams

31 Aug 2015


This week we begin a series of five episodes about the episodic choice-driven point-and-click adventure game Life Is Strange.

By way of introduction, this week we’re talking about the first episode but focusing mainly on how the game’s mechanics work in contrast to other games in the genre, like Telltale’s The Walking Dead, and how the mechanics support the coming of age story that seems to be the game’s central focus.

//Mixed media
//Blogs

Culture Belongs to the Alien in 'Spirits of Xanadu'

// Moving Pixels

"The symbols that the artifact in Spirits of Xanadu uses are esoteric -- at least for the average Western gamer. It is Chinese culture reflected back at us through the lens of alien understanding.

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