Latest Blog Posts

by G. Christopher Williams

23 Jun 2014

Having reached its midway point, The Wolf Among Us forces its protagonist to confront his relationship to the economic forces that are causing Fabletown society to unravel.

This episode we discuss Bigby’s and our own complicity with those forces.

by G. Christopher Williams

9 Jun 2014

We hate them. We love them. We complete them, except when we don’t complete them. What makes the side quest so agonizing, yet so alluring?

by G. Christopher Williams

27 May 2014

Following up on our previous discussion of Simogo’s quirky iOS title, Device 6, this week we take a look at Simogo’s other little game about exploration, Year Walk.

While the two games share an interest in how players are presented with and interact with virtual spaces, a commitment to to a unique aesthetic, and a quirky and unusual world marked by puzzles and riddles, the two games definitely do not so obviously resemble one another in other ways. Gone is the maze of textuality that defines Device 6. Instead, the player explores a barren Northern European landscape in an effort to perform a ritual ages old.

This week we discuss the similarities and differences between the two games as well as what makes Year Walk a particularly compelling game world to explore in its own right.

by G. Christopher Williams

12 May 2014

This week we take a look at the twisty textual passages of Device 6. Device 6 treats text as a location and loses its players in the puzzling act of interpretation.

by G. Christopher Williams

28 Apr 2014

This season of Telltale’s The Walking Dead has offered players a way into the story via a familiar character, Lee Everett’s ward Clementine.

This week—among other issues raised this time out—we consider the strangeness of “being Clementine” as opposed to what would normally be the case in a video game with such a serious tone, a less vulnerable, more adult character.

//Mixed media

Con Brio: The Best New Live Band in America?

// Notes from the Road

"There’s a preciousness to McCarter and the rest of the mostly young band. You want to freeze the moment, to make sure they are taking it all in too. Because it’s going to change.

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