This week Nick and I talk minimally—about minimalism in video games.
What more can we say?
Normally, we don’t concern ourselves too terribly with spoilers on the podcast. However, given the rather essential and emotional twists and turns of Bioshock Infinite, we did make an effort to save most of the spoilers until the end of our discussion.
This episode we will be discussing Columbia, Elizabeth, Comstock, Booker, and what that infinite in Bioshock Infinite signifies. However, we’ll give you fair warning as we approach discussion of the bigger potential spoilers.
As a remake, the 2013 release of Tomb Raider has truly remade an iconic image. But by beating her down, has Crystal Dynamics successfully created a reasonable image of a survivor?
In this week’s episode, we look at the re-imagining of Lara Croft in this year’s Tomb Raider reboot.
One of the more interesting indie releases of last year was Tomorrow Corporation’s Little Inferno, a puzzle game, a parody of casual gaming, and an opportunity to burn everything in sight.
The game has been interpreted as a critique of capitalism, an environmental warning, and as a consideration of childhood and its endings. This week Nick, Eric, and I trot out our own personal theories about and personal experiences with the fireplace that burns at 100 billion degrees.
With a holiday season stuffed with sequels, it was nice to see a new IP arrive alongside other AAA releases.
The development team behind Dishonored has an impressive pedigree. The game offers a fresh take on stealth mechanics and character building, as well as a fairly fresh looking universe to play in. This episode, though, we consider if Dishonored has a soul?