Latest Blog Posts

by G. Christopher Williams

8 Aug 2016


Inside is Playdead’s follow up to the now cult classic Limbo.

The game is haunting, both in its beauty and in its presentation of body horror, exploring collectivism and control through its weird world and silent protagonist. This week we attempt to get under the hood and toy around with what lurks beneath its often inscrutable surface.

by G. Christopher Williams

1 Aug 2016


Given the popularity of Pokemon Go, it seems appropriate to return to a conversation that we had a few years ago about the nature of co-operative gaming.

G. Christopher Williams, Nick Dinicola, and Thomas Cross, discuss varying kinds of co-op style play from the living room to the arcade to multiplayer online and the kinds of dynamics that these experiences create among players.

by G. Christopher Williams

25 Jul 2016


Jotun arrived quietly last year, but the game is all about going big, reveling as it does in grandiosity and big, big boss fights.

This week we discuss Jotun‘s presentation of Norse mythology through scale and grandeur.

by G. Christopher Williams

18 Jul 2016


In next week’s all new episode of the Moving Pixels podcast, we’ll be looking at Jotun. Somewhat in the vein of Shadows of the Colossus or Titan Souls, Jotun is a game that is all about the boss battle.

With that in mind, I thought it would be fun to revisit a discussion that Nick Dinicola, Rick Dakan, and myself had about the relevance or possible irrelevance of the boss fight to contemporary video games.

by G. Christopher Williams

11 Jul 2016


This week the Moving Pixels podcast returns to search for treasure with the rogue with a heart of gold, Nathan Drake.

//Mixed media
//Blogs

In Defense of the Infinite Universe in 'No Man's Sky'

// Moving Pixels

"The common cries of disappointment that surround No Man’s Sky stem from the exciting idea of an infinite universe clashing with the harsh reality of an infinite universe.

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