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Monday, Jun 9, 2014
We hate them. We love them. What makes the side quest so agonizing, yet so alluring?

We hate them. We love them. We complete them, except when we don’t complete them. What makes the side quest so agonizing, yet so alluring?


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Tuesday, May 27, 2014
While Device 6 is a game about exploring textuality. Simogo's other game of exploration, Year Walk, explores the ritual and folklore of an equally unusual but seemingly more mundane landscape.

Following up on our previous discussion of Simogo’s quirky iOS title, Device 6, this week we take a look at Simogo’s other little game about exploration, Year Walk.


While the two games share an interest in how players are presented with and interact with virtual spaces, a commitment to to a unique aesthetic, and a quirky and unusual world marked by puzzles and riddles, the two games definitely do not so obviously resemble one another in other ways. Gone is the maze of textuality that defines Device 6. Instead, the player explores a barren Northern European landscape in an effort to perform a ritual ages old.


This week we discuss the similarities and differences between the two games as well as what makes Year Walk a particularly compelling game world to explore in its own right.


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Monday, May 12, 2014
This week we get lost in the text of Device 6.

This week we take a look at the twisty textual passages of Device 6. Device 6 treats text as a location and loses its players in the puzzling act of interpretation.


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Monday, Apr 28, 2014
This week we consider the position that this season of The Walking Dead puts us in as we step into the shoes of a most vulnerable survivor, a child.

This season of Telltale’s The Walking Dead has offered players a way into the story via a familiar character, Lee Everett’s ward Clementine.


This week—among other issues raised this time out—we consider the strangeness of “being Clementine” as opposed to what would normally be the case in a video game with such a serious tone, a less vulnerable, more adult character.


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Monday, Apr 14, 2014
This week we play a few hands of Blizzard's collectible card game, Hearthstone, while considering its place in the free-to-play gaming landscape.

Another day, another free-to-play release, but this one has been launched by a developer with a long history of bringing virtual addiction to the masses.


This week we play a few hands of Blizzard’s collectible card game, Hearthstone, while considering its place in the free-to-play gaming landscape.


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