Latest Blog Posts

by G. Christopher Williams

6 Feb 2017


Reminiscent of text adventures and experiments with natural language processing, Event [0] is a game that feels both modern and retro. It’s a game that forces the player into a relationship with an AI, becoming an exploration of both identity and language itself.

This week we explore the game’s experiment with language as a form of gameplay.

by G. Christopher Williams

1 Feb 2017


The Witness is a game with no tutorials, no overt explanations. It is a puzzle game, but it makes no deliberate effort to explain how its puzzles work. It teaches only through experience and observation.

This is clear from the outset of the game, in which the player finds him- or herself looking down a tunnel at a door from a first person perspective. The game doesn’t explain that WASD is used to move, nor anything about who you are or where you are. You just need to play around with the keyboard and approach the door.

by G. Christopher Williams

23 Jan 2017


As is our tradition, this year we count down our top five games of 2016. Spoiler alert: there’s a whole lot of indies and oddities on this list.

by G. Christopher Williams

9 Jan 2017


Following our discussion of last year’s smash cut heavy Virginia, the Moving Pixels podcast decided to take a look back at one of Virginia‘s gaming inspirations, Thirty Flights of Loving.

This week the podcast looks at the avant-garde games of indie developer Blendo Games.

by G. Christopher Williams

12 Dec 2016


Virginia is a surrealist crime procedural set in a state adjoining the seat of American power, Washington D.C.

This week we discuss how Virginia explores themes of power, corruption and identity through its cinematic gameplay.

//Mixed media
//Blogs

The Moving Pixels Podcast Becomes the 'Beholder'

// Moving Pixels

"It's easy to think that we would never be complicit with the dictates of an authoritarian regime, but Beholder reveals how complicated such choices can become.

READ the article