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by G. Christopher Williams

28 Mar 2016


Larry Laffer from the 1991 remake of Leisure Suit Larry

No new episode this week, I’m afraid. Due to a very bad WiFi connection and an inability to upload the latest episode, we are once again returning to our archives to bring you a classic episode of the podcast. We should have a new episode for you next week, though.

In the meantime, this is an episode in which we considered the sorts of characters that we find ourselves having a tough time getting into the role of in video games. Gaming offers players the chance to play heroes of all stripes, exciting men and women whose heroic fantasies allow us to save the ones we love, save the human race, save the world, and save the galaxy.

by G. Christopher Williams

21 Mar 2016


What with the imminent release of Batman v Superman, it seemed like it might be interesting to dust off an old episode concerning the super hero in video games.

This episode we intended to explore the best of the super hero in video games, but often enough ended up discussing some of the disappointment gamers have felt concerning the presentation of the super hero in video games.

by G. Christopher Williams

14 Mar 2016


This week we consider the multicultural mash up in this indie from last year, a game that includes concerns about robots and body augmentation alongside passages from The Tibetan Book of the Dead.

Cradle asks questions about the soul, the body, and the relationship between those two things and advanced technology. In the podcast, we discuss its concern with incarnation and reincarnation in a culture in which science and reason are ascendant.

by G. Christopher Williams

7 Mar 2016


Metal Gear Solid V marks the end of nearly 30 years of the Metal Gear saga, one of the longest running series in video gaming history—at least with its creator Hideo Kojima at the helm. It seems important to consider the game given Kojima’s effort to wrap up the series by connecting its latter day iterations with its origins, but also how even now how inventive Kojima is in reconsidering the game’s mechanics and gameplay.

So, this week we consider this fresh, but final take by Kojima on the world of Solid Snake and Big Boss, a stealth game executed astonishingly well within an open world setting.

by G. Christopher Williams

29 Feb 2016


Unfortunately, thanks to a scheduling snafu, we don’t have a new episode for you this week. We will be back with an all new episode next week, though, talking about last year’s blockbuster Metal Gear Solid V.

In the meantime, we will try to tide you over with something from our back catalog, an episode concerning that ever present video game standard, the tutorial.

//Mixed media
//Blogs

Getting Social with 'Dark Souls III'

// Moving Pixels

"If I invade and murder you, it’s for your own good. I swear.

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