Call for Feature Essays About Any Aspect of Popular Culture, Present or Past

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Monday, Feb 3, 2014
This week we take a look at the surreal game of hide-and-seek that forms the central mechanics of Ice-Pick Lodge's indie horror game, Knock-Knock.

It may seem unlikely, but nothing evokes terror more than a game of hide-and-seek. Hiding out and deciding when to put yourself at risk is the core of that game, and Ice-Pick Lodge have cashed in on that familiar childhood terror in its own version of the game, Knock-Knock.


Nick, Eric, and I consider the game’s successes and failures in porting childhood play into video game form. We also consider its bizarre and avant garde presentation and whether or not it amounts to much more than a disquieting mood.


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Monday, Jan 20, 2014
We chat about the follow up to the best video game of 2012, The Walking Dead.

By all accounts, it was the best game of 2012. So, we’re back to chat about the newest complications and moral conundrums of the second season of The Walking Dead.


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Monday, Jan 6, 2014
It was a year of good games, but was it a year of great games?

2013 was a year full of familiar franchises and little indie gems. However, as we discuss our own favorites from this year, we find it hard to pick a clear standout title from among the rest.


Thus, we consider: it was a year of good games, but was it a year of great games?


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Monday, Dec 9, 2013
David Cage's Beyond: Two Souls may just be "an evolution of the point-and-click adventure game that never happened".

Known for innovation in mechanics and storytelling, an interest in games that ally themselves with the language and beats of cinema, and a sometimes greater commitment to artistic ambition than to perfect execution, David Cage and Quantic Dream have returned with another somewhat controversial title built on their vision of the modern adventure game, Beyond: Two Souls.


This episode Nick Dinicola, Eric Swain, and Jorge Albor discuss the game and how it might be “an evolution of of the point-and-click adventure game that never happened”.


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Monday, Nov 25, 2013
Telltale Games returns with a game of choices and consequences, but this time out those hard decisions are embedded in the completely fantastic world of Fables, not the relative social realism of a zombie apocalypse.

Telltale Games returns with a game of choices and consequences, but this time out those hard decisions are embedded in the completely fantastic world of Fables, not the relative social realism of a zombie apocalypse. The question is does this formula work with new material?


The Wolf Among Us is a bit more action oriented than Telltale’s version of The Walking Dead. It is at once made familiar through its use of fairy tale and folklore and less familiar due to its heavy reliance on a media property with a complex background and back story that is less familiar to the casual player new to the game’s source material.


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