Latest Blog Posts

by G. Christopher Williams

8 Jun 2015


Context matters, or so we are told.

So, this week we consider how thematic, aesthetic, and narrative contexts effect how we understand the mechanics of the games that we play.

by G. Christopher Williams

26 May 2015


Last October on our Halloween themed episode, we briefly alluded to a 20 minute indie horror point-and-click game by Owl Creek Games called Sepulchre.

We admired the game for its moody tone and understated horror, but it seemed too brief an experience to devote a whole podcast to. With the release of The Charnel House Trilogy, Owl Creek decided to build upwards and outwards from that central story into a new triptych of tales in which Sepulchre serves as the centerpiece.

by G. Christopher Williams

11 May 2015


It’s a style. It’s interactive comedy. It’s a game.

Maybe?

Even after playing it, it’s hard to even begin to describe Jazzpunk.

by G. Christopher Williams

27 Apr 2015


Action is most often the word that one expects to hear when talking about console games released by big publishers.

Square Enix’s effort to release a game focused on investigation rather than on gunplay resulted in what is generally considered a failure, the ghost detective game Murdered: Soul Suspect. This week we consider what went right and went wrong in the resulting product.

by G. Christopher Williams

13 Apr 2015


For a video game designed within a game genre known for its often less spectacle-driven storytelling, The Cat Lady is surprisingly brutal, violent, and often appalling.

That being said, it is also a horror game that is more interested in the horrors of real life, depression and anxiety, than it is in its gorier and terrifying backdrop. This week we discuss the 2012 indie game and what it might have to say about the kind of horrors that real people grapple with everyday.

//Mixed media
//Blogs

Country Fried Rock: Drivin' N' Cryin' to Be Inducted into the Georgia Music Hall of Fame

// Sound Affects

""If Drivin' N' Cryin' sounded as good in the '80s as we do now, we could have been as big as Cinderella." -- Kevn Kinney

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