By all accounts, it was the best game of 2012. So, we’re back to chat about the newest complications and moral conundrums of the second season of The Walking Dead.
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2013 was a year full of familiar franchises and little indie gems. However, as we discuss our own favorites from this year, we find it hard to pick a clear standout title from among the rest.
Thus, we consider: it was a year of good games, but was it a year of great games?
Known for innovation in mechanics and storytelling, an interest in games that ally themselves with the language and beats of cinema, and a sometimes greater commitment to artistic ambition than to perfect execution, David Cage and Quantic Dream have returned with another somewhat controversial title built on their vision of the modern adventure game, Beyond: Two Souls.
This episode Nick Dinicola, Eric Swain, and Jorge Albor discuss the game and how it might be “an evolution of of the point-and-click adventure game that never happened”.
Telltale Games returns with a game of choices and consequences, but this time out those hard decisions are embedded in the completely fantastic world of Fables, not the relative social realism of a zombie apocalypse. The question is does this formula work with new material?
The Wolf Among Us is a bit more action oriented than Telltale’s version of The Walking Dead. It is at once made familiar through its use of fairy tale and folklore and less familiar due to its heavy reliance on a media property with a complex background and back story that is less familiar to the casual player new to the game’s source material.
They may never be financial successes, but Suda51 titles rarely fail to leave an impression. Killer Is Dead is a little punk, a little noir, a little James Bond, and a whole lot of crazy.
This week we consider the relative value and possible meanings of Suda51’s most recent digital provocation.