Latest Blog Posts

by G. Christopher Williams

9 Sep 2013

Rogue Legacy fan art by

Rogue Legacy initially feels merely like a blast from the past with its 16-but sensibilities and imagery.

This week, though, we talk about the game and the possible implications of its economic systems and financially motivated play.

by G. Christopher Williams

26 Aug 2013

Another day, another zombie apocalypse, and 400 Days gives Telltale Games another chance to test our humanity within the context of said apocalypse.

Join our podcasters as we consider the right and the wrong of interacting with hungry zombies and maybe even hungrier humans—and, of course, when it might be most appropriate to shoot another guy’s leg off.

by G. Christopher Williams

29 Jul 2013

This week the Moving Pixels podcast revisits the muddled, half crazed genius of Suda 51’s Killer 7. Well, at least some of us revisit it. For Eric Swain and Nick Dinicola this is their first go round with what might be the quintessential Suda 51 title.

We’ll consider the madness, the vulgarity, the downright frustrating mechanics, and also how Suda provokes and interrogates gaming through what was most Americans first glimpse of one of video games’ most colorful auteurs.

by G. Christopher Williams

15 Jul 2013

This week most of our regular bloggers take a peek at the zombie apocalypse as translated by Uncharted developer Naughty Dog. This episode Nick, Eric, Scott, and Jorge discuss The Last of Us.

by G. Christopher Williams

1 Jul 2013

This week the Moving Pixels podcast considers how we take the supposed “meta” elements of gaming for granted. But then considers how these elements contribute or detract from the drama and realism of the gaming experience.

//Mixed media

Con Brio: The Best New Live Band in America?

// Notes from the Road

"There’s a preciousness to McCarter and the rest of the mostly young band. You want to freeze the moment, to make sure they are taking it all in too. Because it’s going to change.

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