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Monday, Jul 16, 2012
The next episode of The Walking Dead has arrived, and we are already hungry for more.

The second episode of The Walking Dead, “Starved for Help”, has finally arrived, and we could hardly wait to sink our teeth into more of the innovations that Telltale has brought to the adventure genre.



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Monday, Jul 9, 2012
Even if you don't play video games, you should see this movie.

If you are at all interested in the creative process, in what makes creators tick, and how they deal with their creation once it is out there, you should see Indie Game: The Movie.


Of course, our Moving Pixels podcasters are interested in video games, but this week we discuss why Indie Game: The Movie should probably be seen by anyone interested in the creative arts.


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Monday, Jul 2, 2012
We often discuss the complex economic systems generated by multiplayer games, in which players buy, sell, and trade with one another. So why simulate an economy in a single player game?

We often discuss the complex economic systems generated by multiplayer games, in which players buy, sell, and trade with one another.  So why simulate an economy in a single player game?


This episode we discuss the economies of single player games, how they motivate action, how they provide players additional goals, and how they can just spiral out of control, simulating nothing that we can recognize from real life economics.


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Tuesday, Jun 26, 2012
This week we consider the influence of crowd sourcing on game development.

Following the success of Double Fine’s kickstarter for their adventure game, interest in what the web site can do for video game development has grown. 


A host of potential games, some classic remakes and promised sequels along with new independent projects, are looking at Kickstarter as a viable new way to finance gaming projects.  This week we consider the influence of crowd sourcing on game development.


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Monday, Jun 18, 2012
This episode we consider Max's transition from the darkened streets of New York to the sun splashed swanky penthouses and seamy favelas of Brazil.

After a long hiatus, Max Payne is back. The voice of dirty neonoir is similar, but not all of the oft celebrated gameplay is.


This episode we consider Max’s transition from the darkened streets of New York to the sun splashed swanky penthouses and seamy favelas of Brazil. We consider how Max Payne 3 may or may not carry on the themes of loss and redemption of the previous episodes and whether or not a cover-based system is a benefit to a more modern version of the franchise.


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