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Monday, Aug 6, 2012
We aren't talking about how games test your reflexes. What we discuss this week is how games simulate physical experiences and how those experiences add to our immersion in game worlds and heighten the drama in video game storytelling.

Despite games often being thought of as a mental exercpoise, they certainly have a physical component too.  We aren’t talking about how games test your reflexes, though. Instead, what we are interested in is how games simulate physical experiences and how those experiences add to our immersion in game worlds and heighten the drama in video game storytelling.



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Monday, Jul 16, 2012
The next episode of The Walking Dead has arrived, and we are already hungry for more.

The second episode of The Walking Dead, “Starved for Help”, has finally arrived, and we could hardly wait to sink our teeth into more of the innovations that Telltale has brought to the adventure genre.



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Monday, Jul 9, 2012
Even if you don't play video games, you should see this movie.

If you are at all interested in the creative process, in what makes creators tick, and how they deal with their creation once it is out there, you should see Indie Game: The Movie.


Of course, our Moving Pixels podcasters are interested in video games, but this week we discuss why Indie Game: The Movie should probably be seen by anyone interested in the creative arts.


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Monday, Jul 2, 2012
We often discuss the complex economic systems generated by multiplayer games, in which players buy, sell, and trade with one another. So why simulate an economy in a single player game?

We often discuss the complex economic systems generated by multiplayer games, in which players buy, sell, and trade with one another.  So why simulate an economy in a single player game?


This episode we discuss the economies of single player games, how they motivate action, how they provide players additional goals, and how they can just spiral out of control, simulating nothing that we can recognize from real life economics.


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Tuesday, Jun 26, 2012
This week we consider the influence of crowd sourcing on game development.

Following the success of Double Fine’s kickstarter for their adventure game, interest in what the web site can do for video game development has grown. 


A host of potential games, some classic remakes and promised sequels along with new independent projects, are looking at Kickstarter as a viable new way to finance gaming projects.  This week we consider the influence of crowd sourcing on game development.


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