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Tuesday, Jun 26, 2012
This week we consider the influence of crowd sourcing on game development.

Following the success of Double Fine’s kickstarter for their adventure game, interest in what the web site can do for video game development has grown. 


A host of potential games, some classic remakes and promised sequels along with new independent projects, are looking at Kickstarter as a viable new way to finance gaming projects.  This week we consider the influence of crowd sourcing on game development.


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Monday, Jun 18, 2012
This episode we consider Max's transition from the darkened streets of New York to the sun splashed swanky penthouses and seamy favelas of Brazil.

After a long hiatus, Max Payne is back. The voice of dirty neonoir is similar, but not all of the oft celebrated gameplay is.


This episode we consider Max’s transition from the darkened streets of New York to the sun splashed swanky penthouses and seamy favelas of Brazil. We consider how Max Payne 3 may or may not carry on the themes of loss and redemption of the previous episodes and whether or not a cover-based system is a benefit to a more modern version of the franchise.


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Monday, Jun 11, 2012
Telltale's latest episodic adventure game proves the genre might not quite as dead as some have pronounced it to be.

This week the Moving Pixels podcast crew takes a look at the latest adaptation of Robert Kirkman’s The Walking Dead.


While the familiar trappings of a zombie-filled setting might be at risk of oversaturating the American media landscape, Telltale’s latest episodic adventure game proves this video game genre might not quite as dead as some have pronounced it to be.


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Monday, Jun 4, 2012
The Moving Pixels podcast puts the reputation of No One Lives Forever to the test to see if the cult classic has anything to offer gamers over a decade after its initial release.

At the suggestion of a listener, Andrew Grech, Nick and I decided to revisit (for the first time for both of us) the cult classic FPS, No One Lives Forever.


The game has a great reputation for its clever parody of spy thrillers and for its forward thinking game design.  We decided to put that reputation to the test and see if No One Lives Forever has anything to offer gamers over a decade after its initial release.


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Tuesday, May 29, 2012
To call the The Witcher 2 ambitious is an understatement, as it is a game that approaches the question of how much control the player has in crafting the story by offering expansive branching paths rarely seen before in games.

The Witcher 2‘s release on console seemed an appropriate enough reason for the Moving Pixels podcast crew to have a look at last year’s well regarded PC RPG.


To call the The Witcher 2 ambitious is an understatement, as it is a game that approaches the question of how much control the player has in crafting the story by offering expansive branching paths rarely seen before in games.  We are of differing opinions regarding the success that CDProjekt has had in doing this, though, and in their presentation of the politics and pathos in the game’s narrative.


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