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Monday, Jun 11, 2012
Telltale's latest episodic adventure game proves the genre might not quite as dead as some have pronounced it to be.

This week the Moving Pixels podcast crew takes a look at the latest adaptation of Robert Kirkman’s The Walking Dead.


While the familiar trappings of a zombie-filled setting might be at risk of oversaturating the American media landscape, Telltale’s latest episodic adventure game proves this video game genre might not quite as dead as some have pronounced it to be.


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Monday, Jun 4, 2012
The Moving Pixels podcast puts the reputation of No One Lives Forever to the test to see if the cult classic has anything to offer gamers over a decade after its initial release.

At the suggestion of a listener, Andrew Grech, Nick and I decided to revisit (for the first time for both of us) the cult classic FPS, No One Lives Forever.


The game has a great reputation for its clever parody of spy thrillers and for its forward thinking game design.  We decided to put that reputation to the test and see if No One Lives Forever has anything to offer gamers over a decade after its initial release.


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Tuesday, May 29, 2012
To call the The Witcher 2 ambitious is an understatement, as it is a game that approaches the question of how much control the player has in crafting the story by offering expansive branching paths rarely seen before in games.

The Witcher 2‘s release on console seemed an appropriate enough reason for the Moving Pixels podcast crew to have a look at last year’s well regarded PC RPG.


To call the The Witcher 2 ambitious is an understatement, as it is a game that approaches the question of how much control the player has in crafting the story by offering expansive branching paths rarely seen before in games.  We are of differing opinions regarding the success that CDProjekt has had in doing this, though, and in their presentation of the politics and pathos in the game’s narrative.


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Monday, May 21, 2012
Video games allow us to take on roles of people that we could never be. What happens when those people are people we would never want to be?

As an escapist medium, video games offer an experience that other mediums do not. You can imagine being Luke Skywalker or Spider-Man or any one of countless super humanly powerful or charming or interesting individuals from the movies or books or comics. However, you can only play witness to their heroic acts.


Video games allow you to be these people, though, not just thrill to their amazing feats from afar. What happens, though, when those people in video games are people that we would never want to be?


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Monday, May 7, 2012
Keeping hush hush on anything in the Internet Age is a rather unlikely feat, but Fez enthusiasts seem committed to the cause.

Fez is an amazing phenomenon, generating a unique community that both works together to solve its many perspective driven puzzles but also shares in its appreciation of secrecy with its and tehir desire to maintain the mystery of the game.  Keeping hush hush on anything in the Internet Age is a rather unlikely feat, but Fez enthusiasts seem committed to the cause.


This week we discuss that community, the game itself, and, well, spoil a few of those mysteries.  So, listeners, be warned (though, for a change, we actually announce when the spoiler section is coming up in deference to those committed to encouraging players to experience how Fez‘s mysteries unravel from your own perspective).


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