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Over the summer, we took a look back at the well regarded original, cult classic XCOM.

So, with Firaxis giving the series a fresh coat of paint and introducing it to a new generation, we felt it imperative to consider the translation of a decades old system to today’s next gen consoles.

With the final episode of The Walking Dead slated to appear this week, it seemed a good time to discuss the penultimate episode in preparation for that impending release.

Despite all of us ending up in Savannah in episode four, this episode Nick, Jorge, and I discover that each of our versions of the game’s protagonist Lee are really in very different places from our own perspectives.  A lot of decisions have defined this character and his relationship to the group in very different ways.  So, we consider how we each have arrived via different character paths at this near final destination.

Gearbox hasn’t reinvented the wheel with Borderlands 2, but they have managed to improve the wheel in just about every way.

This week our podcast crew discusses how tweaking a title in even the smallest ways can result in some generally pretty appreciable advances.

The new episode of The Walking Dead suggests that, perhaps, we have less control over the outcomes of this game known now for its commitment to player choice.  We consider this week what the impact of losing control is on the player’s experience.

In many ways, 2012 seems to be shaping up as the year of the little game. While the holiday glut from the big publishers has yet to be seen, those games that build massive worlds to play around in have largely been absent from the shelves this year.

We decided this week to take a look at one of the few games of the summer that attempted to fill the open world void, United Front Games’s Sleeping Dogs.

//Mixed media
//Blogs

"Island of Lemurs: Madagascar" Is Cute but Spooky

// Short Ends and Leader

"This flick is a superficial but eye-popping survey for armchair nature tourists.

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