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Monday, Feb 13, 2012
It's hard to avoid the allure of League of Legends. It's free-to-play, features matches that can be completed in an hour, and has a community that... well... it has a community.

This week Jorge Albor and I are joined by game designer Matthew Gallant to discuss Riot Games’s free-to-play sensation, League of Legends.


There is much to talk about here, from Riot’s successful business model to its varied gameplay offerings to its management of its very large and (*ahem*) very complicated community.


We consider this video game and the nature of such “eSports” from just about every angle.


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Monday, Feb 6, 2012
The Moving Pixels podcast crew get together to discuss the varied approaches that they took to exploring the vast world of Skyrim.

Between them, hundreds and hundreds of hours committed to The Elder Scrolls V: Skyrim.  Rick Dakan, Nick Dinicola, and Mattie Brice get together to discuss the varied approaches that they took to exploring Skyrim.


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Monday, Jan 30, 2012
In which the Moving Pixels podcast considers the merits of the sometimes zany, sometimes puerile, most often both, Saints Row: The Third.

Saints Row: The Third is a title that arrived at the close of the year to a surprising amount of fanfare.  Most often seen as a Grand Theft Auto clone, though sometimes admired for some of the polish that it brought to the open-world, crime game, the Saints Row series has often been treated as a competent, but not especially exceptional alternative to GTA.


By ratcheting up the general insanity of its world (way, way up) and embracing extreme stupidity and the extremely puerile, though, Saints Row has seemed to have drawn much acclaim.  Our podcast crew debates the merits of this over-the-top aesthetic and considers the relative value of “just plain fun.”


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Monday, Jan 23, 2012
Batman: Arkham City is so much bigger than the Asylum, but is that a good thing?

This is a weird episode.  Because while all three of our podcast regulars appreciate Arkham City on some level, boy, do we all have some criticism to level at this sequel to what many feel was one of the best games of 2009.



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Monday, Jan 16, 2012
The Moving Pixels podcast talks about what the open world genre means to the last decade in gaming and what kinds of worlds most compel players to explore them.

In view of our topic, this episode of the Moving Pixels podcast is expansive.  In other words, this is quite a long episode. 


Nick Dinicola, Mattie Brice, and I found quite a lot to discuss about the open world genre this week.  It is a genre that has become widespread across the medium over the past decade (thanks in no part to a little game called Grand Theft Auto III).  Worlds of all kinds have been built for players to explore, telling stories in genres as diverse as crime, the western, fantasy, science fiction, and even schoolhouse drama.


We talk a little about what the genre means to this last decade in gaming and what kinds of worlds most compel players to explore them.


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