Latest Blog Posts

by G. Christopher Williams

17 Feb 2014


Your mom already hates GTA V and now it seems like a fair amount of video game critics do too.

That’s why we’re spending much of our time discussing the endings of GTA V this episode. We want to explore what GTA V has to say about the United States in 2014. And we’re pretty convinced that it has more than a few things to say about the current state of the American economy.

by G. Christopher Williams

3 Feb 2014


It may seem unlikely, but nothing evokes terror more than a game of hide-and-seek. Hiding out and deciding when to put yourself at risk is the core of that game, and Ice-Pick Lodge have cashed in on that familiar childhood terror in its own version of the game, Knock-Knock.

Nick, Eric, and I consider the game’s successes and failures in porting childhood play into video game form. We also consider its bizarre and avant garde presentation and whether or not it amounts to much more than a disquieting mood.

by G. Christopher Williams

20 Jan 2014


By all accounts, it was the best game of 2012. So, we’re back to chat about the newest complications and moral conundrums of the second season of The Walking Dead.

by G. Christopher Williams

6 Jan 2014


2013 was a year full of familiar franchises and little indie gems. However, as we discuss our own favorites from this year, we find it hard to pick a clear standout title from among the rest.

Thus, we consider: it was a year of good games, but was it a year of great games?

by G. Christopher Williams

9 Dec 2013


Known for innovation in mechanics and storytelling, an interest in games that ally themselves with the language and beats of cinema, and a sometimes greater commitment to artistic ambition than to perfect execution, David Cage and Quantic Dream have returned with another somewhat controversial title built on their vision of the modern adventure game, Beyond: Two Souls.

This episode Nick Dinicola, Eric Swain, and Jorge Albor discuss the game and how it might be “an evolution of of the point-and-click adventure game that never happened”.

//Mixed media
//Blogs

Moving Pixels Podcast: Our Own Points of View on 'Hardcore Henry'

// Moving Pixels

"Hardcore Henry gives us a chance to consider not how well a video game translates to film, but how well a video game point of view translates to film.

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