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Monday, Apr 30, 2012
The Moving Pixels podcast looks at how some video game homages fare as live action properties.

This week Nick and I are joined by Jorge Albor and Scott Juster of the Experience Points podcast to discuss how video games fare as live action properties.


Some of these films are homages, some are there to support their franchise, some are both.  Most are better than what we have seen on the big screen.


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Monday, Apr 23, 2012
Our podcasters discuss how 'Anomaly: Warzone Earth' plays out across platforms -- on your Xbox, your PC, or your phone.

We’re all pretty enamored with the simple mechanics and smart reversal of the tower defense genre that serve as the foundations of Anomaly: Warzone Earth.


We decided to attack a discussion of the game from a variety of angles by choosing to play it across platforms in order to see how the game fares as it shifts from bigger to smaller screens.


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Monday, Apr 16, 2012
This week, the Moving Pixels podcast considers their personal picks for the top five arcade games of all time.

This week, the Moving Pixels podcast considers their personal picks for the top five arcade games of all time. 


In doing so, we look back to the arcade and the various spaces that game cabinets existed to occupy our time and extract our quarters. What is the place of the arcade machine in the history of a gamer culture, a culture that has largely moved towards home consoles rather than remained gaming in public spaces?


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Monday, Apr 9, 2012
Part parody, part loving homage to the Silver Age of comic books, Freedom Force was the best superhero video game that we played before the advent of Arkham.

Part parody, part loving homage to the Silver Age of comic books, Freedom Force was the best superhero video game that we played before the advent of Arkham.  This episode, the Moving Pixels podcast turns back the clock to revisit a title by Irrational Games that really holds up despite its age.


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Monday, Apr 2, 2012
The podcast draws its own conclusions about the controversial conclusion of Bioware's epic trilogy.

Having spent last week discussing the manner in which our personal playthoughs have affected our sense of Mass Effect on the whole through the series’s seemingly consequential storytelling, this week we move on to a discussion of Mass Effect 3 more specifically.


We begin at the end by discussing the controversy surrounding the game’s ending and the notion of requesting (or demanding) that some changes might be in order to a game in which player choice has always seemed to be of some importance to the developer.  However, we also get into the game as a whole, considering some of the other moments that mattered to us in the trilogy’s concluding 40 hours.


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