Latest Blog Posts

by G. Christopher Williams

9 Jul 2012


If you are at all interested in the creative process, in what makes creators tick, and how they deal with their creation once it is out there, you should see Indie Game: The Movie.

Of course, our Moving Pixels podcasters are interested in video games, but this week we discuss why Indie Game: The Movie should probably be seen by anyone interested in the creative arts.

by G. Christopher Williams

2 Jul 2012


We often discuss the complex economic systems generated by multiplayer games, in which players buy, sell, and trade with one another.  So why simulate an economy in a single player game?

This episode we discuss the economies of single player games, how they motivate action, how they provide players additional goals, and how they can just spiral out of control, simulating nothing that we can recognize from real life economics.

by G. Christopher Williams

26 Jun 2012


Following the success of Double Fine’s kickstarter for their adventure game, interest in what the web site can do for video game development has grown. 

A host of potential games, some classic remakes and promised sequels along with new independent projects, are looking at Kickstarter as a viable new way to finance gaming projects.  This week we consider the influence of crowd sourcing on game development.

by G. Christopher Williams

18 Jun 2012


After a long hiatus, Max Payne is back. The voice of dirty neonoir is similar, but not all of the oft celebrated gameplay is.

This episode we consider Max’s transition from the darkened streets of New York to the sun splashed swanky penthouses and seamy favelas of Brazil. We consider how Max Payne 3 may or may not carry on the themes of loss and redemption of the previous episodes and whether or not a cover-based system is a benefit to a more modern version of the franchise.

by G. Christopher Williams

11 Jun 2012


This week the Moving Pixels podcast crew takes a look at the latest adaptation of Robert Kirkman’s The Walking Dead.

While the familiar trappings of a zombie-filled setting might be at risk of oversaturating the American media landscape, Telltale’s latest episodic adventure game proves this video game genre might not quite as dead as some have pronounced it to be.

//Mixed media
//Blogs

'Five Came Back' Is an Unusual and Seminal Suspenser

// Short Ends and Leader

"This film feels like a template for subsequent multi-character airplane-disaster and crash projects, all the way down to Lost.

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