The Moving Pixels blog has committed its share of virtual ink to the discussion of this summer’s “It game,” Gone Home. So, we figured it was time to discuss as a group our impressions of this study in environmental storytelling and exploration.
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A strange little indie release early this year took us all by surprise. Mesmerizing in its absurd presentation and deeply indebted to text adventures of days past, Kentucky Route Zero presents a world in decay, begging to be excavated.
Of course, the first episode of the game’s mines, maps, and madness all beg to be explored in some depth, which is exactly what we intend to attempt in this week’s podcast.
Rogue Legacy initially feels merely like a blast from the past with its 16-but sensibilities and imagery.
This week, though, we talk about the game and the possible implications of its economic systems and financially motivated play.
Another day, another zombie apocalypse, and 400 Days gives Telltale Games another chance to test our humanity within the context of said apocalypse.
Join our podcasters as we consider the right and the wrong of interacting with hungry zombies and maybe even hungrier humans—and, of course, when it might be most appropriate to shoot another guy’s leg off.
This week the Moving Pixels podcast revisits the muddled, half crazed genius of Suda 51’s Killer 7. Well, at least some of us revisit it. For Eric Swain and Nick Dinicola this is their first go round with what might be the quintessential Suda 51 title.
We’ll consider the madness, the vulgarity, the downright frustrating mechanics, and also how Suda provokes and interrogates gaming through what was most Americans first glimpse of one of video games’ most colorful auteurs.