This week the Moving Pixels podcast considers how we take the supposed “meta” elements of gaming for granted. But then considers how these elements contribute or detract from the drama and realism of the gaming experience.
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Monaco is a multiplayer stealth action game oozing with retro style with a touch of neon noir flair.
This week Nick Dinicola and I discuss both the single player and multiplayer experience of a game that features a nod to the meticulous planning of the heist and all the frenetic pleasure produced by getting the chance to play out that moment when all that planning goes terribly wrong. Ironically, it is this lat bit that makes the game great. Monaco reveals the pleasure of making mistakes.
This week Nick and I talk minimally—about minimalism in video games.
What more can we say?
Normally, we don’t concern ourselves too terribly with spoilers on the podcast. However, given the rather essential and emotional twists and turns of Bioshock Infinite, we did make an effort to save most of the spoilers until the end of our discussion.
This episode we will be discussing Columbia, Elizabeth, Comstock, Booker, and what that infinite in Bioshock Infinite signifies. However, we’ll give you fair warning as we approach discussion of the bigger potential spoilers.
As a remake, the 2013 release of Tomb Raider has truly remade an iconic image. But by beating her down, has Crystal Dynamics successfully created a reasonable image of a survivor?
In this week’s episode, we look at the re-imagining of Lara Croft in this year’s Tomb Raider reboot.