Latest Blog Posts

by G. Christopher Williams

2 Jul 2012

We often discuss the complex economic systems generated by multiplayer games, in which players buy, sell, and trade with one another.  So why simulate an economy in a single player game?

This episode we discuss the economies of single player games, how they motivate action, how they provide players additional goals, and how they can just spiral out of control, simulating nothing that we can recognize from real life economics.

by G. Christopher Williams

26 Jun 2012

Following the success of Double Fine’s kickstarter for their adventure game, interest in what the web site can do for video game development has grown. 

A host of potential games, some classic remakes and promised sequels along with new independent projects, are looking at Kickstarter as a viable new way to finance gaming projects.  This week we consider the influence of crowd sourcing on game development.

by G. Christopher Williams

18 Jun 2012

After a long hiatus, Max Payne is back. The voice of dirty neonoir is similar, but not all of the oft celebrated gameplay is.

This episode we consider Max’s transition from the darkened streets of New York to the sun splashed swanky penthouses and seamy favelas of Brazil. We consider how Max Payne 3 may or may not carry on the themes of loss and redemption of the previous episodes and whether or not a cover-based system is a benefit to a more modern version of the franchise.

by G. Christopher Williams

11 Jun 2012

This week the Moving Pixels podcast crew takes a look at the latest adaptation of Robert Kirkman’s The Walking Dead.

While the familiar trappings of a zombie-filled setting might be at risk of oversaturating the American media landscape, Telltale’s latest episodic adventure game proves this video game genre might not quite as dead as some have pronounced it to be.

by G. Christopher Williams

4 Jun 2012

At the suggestion of a listener, Andrew Grech, Nick and I decided to revisit (for the first time for both of us) the cult classic FPS, No One Lives Forever.

The game has a great reputation for its clever parody of spy thrillers and for its forward thinking game design.  We decided to put that reputation to the test and see if No One Lives Forever has anything to offer gamers over a decade after its initial release.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

READ the article