Latest Blog Posts

by G. Christopher Williams

20 Feb 2012


While those of us who write in the Multimedia section focus a good deal of our time on video games, quite a number of us also have a certain fondness for games of a non-digital sort.

Rick Dakan, Jorge Albor, and myself got together a few weekends ago to discuss our boardgaming habits, the difference between the Eurogame and Ameritrash (sorry, Rick), and how being a computer gamer might relate to being a board gamer.

by G. Christopher Williams

13 Feb 2012


This week Jorge Albor and I are joined by game designer Matthew Gallant to discuss Riot Games’s free-to-play sensation, League of Legends.

There is much to talk about here, from Riot’s successful business model to its varied gameplay offerings to its management of its very large and (*ahem*) very complicated community.

We consider this video game and the nature of such “eSports” from just about every angle.

by G. Christopher Williams

6 Feb 2012


Between them, hundreds and hundreds of hours committed to The Elder Scrolls V: Skyrim.  Rick Dakan, Nick Dinicola, and Mattie Brice get together to discuss the varied approaches that they took to exploring Skyrim.

by G. Christopher Williams

30 Jan 2012


Saints Row: The Third is a title that arrived at the close of the year to a surprising amount of fanfare.  Most often seen as a Grand Theft Auto clone, though sometimes admired for some of the polish that it brought to the open-world, crime game, the Saints Row series has often been treated as a competent, but not especially exceptional alternative to GTA.

By ratcheting up the general insanity of its world (way, way up) and embracing extreme stupidity and the extremely puerile, though, Saints Row has seemed to have drawn much acclaim.  Our podcast crew debates the merits of this over-the-top aesthetic and considers the relative value of “just plain fun.”

by G. Christopher Williams

23 Jan 2012


"A Few Cards Short", Dead End Thrills

This is a weird episode.  Because while all three of our podcast regulars appreciate Arkham City on some level, boy, do we all have some criticism to level at this sequel to what many feel was one of the best games of 2009.

//Mixed media
//Blogs

Moving Pixels Podcast: Unearthing the 'Charnel House'

// Moving Pixels

"This week we discuss Owl Creek Games's follow up to Sepulchre, the triptych of tales called The Charnel House Trilogy.

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