We hate them. We love them. We complete them, except when we don’t complete them. What makes the side quest so agonizing, yet so alluring?
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Following up on our previous discussion of Simogo’s quirky iOS title, Device 6, this week we take a look at Simogo’s other little game about exploration, Year Walk.
While the two games share an interest in how players are presented with and interact with virtual spaces, a commitment to to a unique aesthetic, and a quirky and unusual world marked by puzzles and riddles, the two games definitely do not so obviously resemble one another in other ways. Gone is the maze of textuality that defines Device 6. Instead, the player explores a barren Northern European landscape in an effort to perform a ritual ages old.
This week we discuss the similarities and differences between the two games as well as what makes Year Walk a particularly compelling game world to explore in its own right.
This week we take a look at the twisty textual passages of Device 6. Device 6 treats text as a location and loses its players in the puzzling act of interpretation.
This season of Telltale’s The Walking Dead has offered players a way into the story via a familiar character, Lee Everett’s ward Clementine.
This week—among other issues raised this time out—we consider the strangeness of “being Clementine” as opposed to what would normally be the case in a video game with such a serious tone, a less vulnerable, more adult character.
Another day, another free-to-play release, but this one has been launched by a developer with a long history of bringing virtual addiction to the masses.
This week we play a few hands of Blizzard’s collectible card game, Hearthstone, while considering its place in the free-to-play gaming landscape.
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