Latest Blog Posts

by G. Christopher Williams

29 May 2012

The Witcher 2‘s release on console seemed an appropriate enough reason for the Moving Pixels podcast crew to have a look at last year’s well regarded PC RPG.

To call the The Witcher 2 ambitious is an understatement, as it is a game that approaches the question of how much control the player has in crafting the story by offering expansive branching paths rarely seen before in games.  We are of differing opinions regarding the success that CDProjekt has had in doing this, though, and in their presentation of the politics and pathos in the game’s narrative.

by G. Christopher Williams

21 May 2012

As an escapist medium, video games offer an experience that other mediums do not. You can imagine being Luke Skywalker or Spider-Man or any one of countless super humanly powerful or charming or interesting individuals from the movies or books or comics. However, you can only play witness to their heroic acts.

Video games allow you to be these people, though, not just thrill to their amazing feats from afar. What happens, though, when those people in video games are people that we would never want to be?

by G. Christopher Williams

7 May 2012

Awsum by

Fez is an amazing phenomenon, generating a unique community that both works together to solve its many perspective driven puzzles but also shares in its appreciation of secrecy with its and tehir desire to maintain the mystery of the game.  Keeping hush hush on anything in the Internet Age is a rather unlikely feat, but Fez enthusiasts seem committed to the cause.

This week we discuss that community, the game itself, and, well, spoil a few of those mysteries.  So, listeners, be warned (though, for a change, we actually announce when the spoiler section is coming up in deference to those committed to encouraging players to experience how Fez‘s mysteries unravel from your own perspective).

by G. Christopher Williams

30 Apr 2012

This week Nick and I are joined by Jorge Albor and Scott Juster of the Experience Points podcast to discuss how video games fare as live action properties.

Some of these films are homages, some are there to support their franchise, some are both.  Most are better than what we have seen on the big screen.

by G. Christopher Williams

23 Apr 2012

We’re all pretty enamored with the simple mechanics and smart reversal of the tower defense genre that serve as the foundations of Anomaly: Warzone Earth.

We decided to attack a discussion of the game from a variety of angles by choosing to play it across platforms in order to see how the game fares as it shifts from bigger to smaller screens.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

READ the article