Latest Blog Posts

by G. Christopher Williams

23 Apr 2012

We’re all pretty enamored with the simple mechanics and smart reversal of the tower defense genre that serve as the foundations of Anomaly: Warzone Earth.

We decided to attack a discussion of the game from a variety of angles by choosing to play it across platforms in order to see how the game fares as it shifts from bigger to smaller screens.

by G. Christopher Williams

16 Apr 2012

This week, the Moving Pixels podcast considers their personal picks for the top five arcade games of all time. 

In doing so, we look back to the arcade and the various spaces that game cabinets existed to occupy our time and extract our quarters. What is the place of the arcade machine in the history of a gamer culture, a culture that has largely moved towards home consoles rather than remained gaming in public spaces?

by G. Christopher Williams

9 Apr 2012

Part parody, part loving homage to the Silver Age of comic books, Freedom Force was the best superhero video game that we played before the advent of Arkham.  This episode, the Moving Pixels podcast turns back the clock to revisit a title by Irrational Games that really holds up despite its age.

by G. Christopher Williams

2 Apr 2012

Having spent last week discussing the manner in which our personal playthoughs have affected our sense of Mass Effect on the whole through the series’s seemingly consequential storytelling, this week we move on to a discussion of Mass Effect 3 more specifically.

We begin at the end by discussing the controversy surrounding the game’s ending and the notion of requesting (or demanding) that some changes might be in order to a game in which player choice has always seemed to be of some importance to the developer.  However, we also get into the game as a whole, considering some of the other moments that mattered to us in the trilogy’s concluding 40 hours.

by G. Christopher Williams

26 Mar 2012

Last week our podcast crew had all only gotten started playing through Mass Effect 3, so the three of us got together to discuss our initial impressions of the game as well as how we have played through the trilogy.

So, this week’s podcast concerns our sense of the significance of how the ability to carry over story data from one game to the next affects the way we play the game and how much control we assert over getting “our” Mass Effect experience just right.

//Mixed media

Con Brio: The Best New Live Band in America?

// Notes from the Road

"There’s a preciousness to McCarter and the rest of the mostly young band. You want to freeze the moment, to make sure they are taking it all in too. Because it’s going to change.

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