Latest Blog Posts

by G. Christopher Williams

25 Nov 2013

Telltale Games returns with a game of choices and consequences, but this time out those hard decisions are embedded in the completely fantastic world of Fables, not the relative social realism of a zombie apocalypse. The question is does this formula work with new material?

The Wolf Among Us is a bit more action oriented than Telltale’s version of The Walking Dead. It is at once made familiar through its use of fairy tale and folklore and less familiar due to its heavy reliance on a media property with a complex background and back story that is less familiar to the casual player new to the game’s source material.

by G. Christopher Williams

11 Nov 2013

They may never be financial successes, but Suda51 titles rarely fail to leave an impression. Killer Is Dead is a little punk, a little noir, a little James Bond, and a whole lot of crazy.

This week we consider the relative value and possible meanings of Suda51’s most recent digital provocation.

by G. Christopher Williams

1 Nov 2013

Nick Dinicola and Eric Swain return this week to October 1995 to revisit a horror classic, The Dreamers Guild’s expansion of Harlan Ellison’s short story “I Have No Mouth and I Must Scream.”

The game, co-written by Ellison himself, develops the back stories of five victims tortured for over a century by the malevolent super computer AM. Its horrors develop in the game, not so much via gore or titillating jump scares, but around what it suggests might really lurk in the human heart, a malevolence and cruelty that matches that of the horrific super computer that humanity is responsible for designing.

by G. Christopher Williams

21 Oct 2013

Having found the on ramp to the Zero, Kentucky Route Zero: Episode Two proceeds to immediately disorient the player and distort the world that we are attempting to explore even further.

This week we discuss further the game that seems insistent on getting us lost and of reminding us of what has been lost in a world comprised of display, empty representation, and endless highways to nowhere.

by G. Christopher Williams

7 Oct 2013

The Moving Pixels blog has committed its share of virtual ink to the discussion of this summer’s “It game,” Gone Home. So, we figured it was time to discuss as a group our impressions of this study in environmental storytelling and exploration.

//Mixed media

Indie Horror Month 2016: 'Downfall' Explores Depression, Bulimia, and Suicide through Horror

// Moving Pixels

"Downfall finds horror in helpfulness.

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