Latest Blog Posts

by G. Christopher Williams

27 May 2014


Following up on our previous discussion of Simogo’s quirky iOS title, Device 6, this week we take a look at Simogo’s other little game about exploration, Year Walk.

While the two games share an interest in how players are presented with and interact with virtual spaces, a commitment to to a unique aesthetic, and a quirky and unusual world marked by puzzles and riddles, the two games definitely do not so obviously resemble one another in other ways. Gone is the maze of textuality that defines Device 6. Instead, the player explores a barren Northern European landscape in an effort to perform a ritual ages old.

This week we discuss the similarities and differences between the two games as well as what makes Year Walk a particularly compelling game world to explore in its own right.

by G. Christopher Williams

12 May 2014


This week we take a look at the twisty textual passages of Device 6. Device 6 treats text as a location and loses its players in the puzzling act of interpretation.

by G. Christopher Williams

28 Apr 2014


This season of Telltale’s The Walking Dead has offered players a way into the story via a familiar character, Lee Everett’s ward Clementine.

This week—among other issues raised this time out—we consider the strangeness of “being Clementine” as opposed to what would normally be the case in a video game with such a serious tone, a less vulnerable, more adult character.

by G. Christopher Williams

14 Apr 2014


Another day, another free-to-play release, but this one has been launched by a developer with a long history of bringing virtual addiction to the masses.

This week we play a few hands of Blizzard’s collectible card game, Hearthstone, while considering its place in the free-to-play gaming landscape.

by G. Christopher Williams

31 Mar 2014


If Telltale Games’s latest episodic game, The Wolf Among Us, was already based on the dark vision of the fairy tale universe of Bill Willingham’s Fables, this episode gets even seamier and more hard boiled.

On this episode of the Moving Pixels Podcast, we explore just how bad the game allows us to make the Big Bad Wolf.

//Mixed media
//Blogs

The Romantic Nightmare in Alfred Döblin's 'Bright Magic'

// Re:Print

"The stories in this collection are circular, puzzling; they often end as cruelly as they do quietly, the characters and their journeys extinguished with poisonous calm.

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