Latest Blog Posts

by G. Christopher Williams

19 Mar 2012

Stoic lone gunmen?  Check.

Delicate and sensitive female healer?  Check.

Rogue with a heart of gold?  Check.

Video games, like most media, draw on some fairly stock types to build their characters.  However, since so much of games’ plots and characterization just feel tacked on in spots, sometimes these stock types remain just that—never given the opportunity to grow as characters that we can relate to or representing ideas that we might, likewise, relate to.

Archetypal characters and stereotypical ones populate games, and it may be a fine line that developers walk between characters that personify an idea and characters that are merely simplistic placeholders for more legitimately developed ideas.

by G. Christopher Williams

12 Mar 2012

Theology, horror, and an old school console aesthetic combine in Edmund McMillen and Florian Himsl’s The Binding of Isaac.

Nick Dinicola and G. Christopher Williams return from Isaac’s basement with stories to tell and more than one observation about this troubling, provocative, and madly additictive roguelike shooter.

by G. Christopher Williams

5 Mar 2012

Angry Video Game Nerd, Jarko Naas, deviantART

This week the Moving Pixels podcast is joined by former Digital Cowboy and current host of the Digital Gonzo podcast Alex Shaw to discuss the changing face of the gamer.

When a game full of dungeons and dragons can sell to the tune of hundreds of millions of dollars on release (yes, we’re looking at you, Skyrim), it seems that what was once perceived as a hobby for freaks and geeks may “belong” to a slightly broader slice of the general culture than it used to.  We consider generational shifts in attitudes towards gamers, the advent of social gaming, and the inclusivity and exclusivity that gaming as a past time may or may not have come to represent as a cultural practice as we have moved into the twenty-first century.

by G. Christopher Williams

20 Feb 2012

While those of us who write in the Multimedia section focus a good deal of our time on video games, quite a number of us also have a certain fondness for games of a non-digital sort.

Rick Dakan, Jorge Albor, and myself got together a few weekends ago to discuss our boardgaming habits, the difference between the Eurogame and Ameritrash (sorry, Rick), and how being a computer gamer might relate to being a board gamer.

by G. Christopher Williams

13 Feb 2012

This week Jorge Albor and I are joined by game designer Matthew Gallant to discuss Riot Games’s free-to-play sensation, League of Legends.

There is much to talk about here, from Riot’s successful business model to its varied gameplay offerings to its management of its very large and (*ahem*) very complicated community.

We consider this video game and the nature of such “eSports” from just about every angle.

//Mixed media

Con Brio: The Best New Live Band in America?

// Notes from the Road

"There’s a preciousness to McCarter and the rest of the mostly young band. You want to freeze the moment, to make sure they are taking it all in too. Because it’s going to change.

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