Latest Blog Posts

by Nick Dinicola

24 Jun 2016


Combat is expressive. You can tell a lot about a character based on the way that he fights. I wrote about this idea some time ago regarding Assassin’s Creed. I considered how the fighting styles of Altair and Ezio changed over time and how those changes reflected on each character.

In retrospect, I wrote that piece based on an assumption that went unspoken at the time. Combat is at its most expressive when it changes. Seeing Ezio’s techniques, arsenal, and skills evolve over the course of three games was far more interesting than simply analyzing Altair based on one game.

by G. Christopher Williams

22 Jun 2016


Limbo doesn’t tell a story. Limbo is an impression.

Limbo is about childhood. Much of childhood is a form of limbo, a state that lacks a specific goal, something specific to accomplish.

by G. Christopher Williams

20 Jun 2016


This week we return to a conversation that Nick Dinicola and I had several years ago about physicality in video games.

We aren’t talking about how games test your reflexes, though. Instead, what we are interested in is how games simulate physical experiences and how those experiences add to our immersion in game worlds and heighten the drama in video game storytelling.

by Nick Dinicola

17 Jun 2016


Stealth has never been a word associated with the Uncharted series. When I think about Nathan Drake’s adventures, I think more about spectacle and swashbuckling and stunning scenery. Yet Uncharted 4: A Thief’s End makes stealth combat just as viable, if not more so, than the typical running and gunning action of past games. It’s a surprising addition to the game, and it’s a surprisingly fun addition to the game, but it’s also, for me personally, kind of an unwelcome addition to the game.

by G. Christopher Williams

15 Jun 2016


I’ve now played about a dozen games of Dead of Winter, and I think that it is the best purely cooperative board game that I have ever played. The reason that this co-op game plays so well is because I play it so selfishly.

The trouble with co-op board gaming is the group. The group is always smarter than the board.

//Mixed media
//Blogs

Paul McCartney: Pure McCartney (take 2)

// Sound Affects

"Pure McCartney really is a compilation for those wanted to dip their toes in wading pool instead of jumping waterfalls.

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