It’s been a while since I’ve played a Telltale game. I’ve always enjoyed the developer’s output, everything from Sam and Max to The Wolf Among Us, but I’ve fallen behind on their more recent series like Minecraft: Story Mode, Game of Thrones, and Batman. Thankfully, I’ve finally gotten back on the Telltale horse again with Tales from the Borderlands and it feels… weird.
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It’s easy to think that we would never be complicit with the dictates of an authoritarian regime, but Beholder reveals how complicated such choices can become.
Beholder casts you as a tool of an oppressive government. However, after playing Beholder for several hours, I still don’t really feel like the tool of an oppressive government.
Part of me thinks this is bad design, the game being unable to properly express its themes. Another part of me thinks its brilliant design, the game making me truly feel the banality of evil; how hard it is to care about other people’s shit when you’ve got so much of your own to deal with?
Gotfried only reigned for five years, but in that time he denied building a library for his people, he denied building a church for his people, and when the New World was discovered he had his army pillage it rather than establish colonies. Then, when The Witch said she could remove something that made him unhappy, he chose the crown—and disappeared.
This week, Nick and Eric play the long awaited The Last Guardian. Does the game live up to our expectations? What were our expectations? Is Trico more of a cat-bird or a dog-bird? We consider these questions and more in this episode.
// Moving Pixels
"This is an interactive story in which players don’t craft the characters, we just control them.READ the article