I expect Max will learn what many of us face as we age, the reality that all of our decisions have consequences, many of them unintended, no matter how empowered we are when we make them.
Knowledge is a super power in Life is Strange. Well, not really, but close enough. Max Caulfield, the protagonist of Dontnod’s Telltale-esque adventure game, can actually rewind time. This lets her prevent a school shooting and avoid being crushed under a falling tree, sure. But more importantly time travel lets Max weigh her options in conversations. It lets her know just the right words to say or the right facts to hide or reveal. Time travel is a means for Life is Strange to address nostalgia, regret, and the social pressures of growing up.
Recently an old friend got in touch to apologize about an interaction we’d had in the distant past. It was strange to revisit a time that I barely remember, and stranger still to think about my life in that particular moment. I am not an old man, I know that, but even I have regrets. There are people who meant too much to me once that I have let slip out of my life, and there are moments where I wish I could have said the right thing, found the courage to put into words the feelings I wanted to share, to say the things I know now to be true. I have a hard time imagining any life lived without regrets.