Thid discussion contains spoilers for Battlefield 3.
It’s good for a war game to be cynical; in fact it’s necessary. How else can you mow down hundreds of people with a machine gun and blow up global landmarks with glee? Cynicism and pessimism are—and always will be—inherent to war games (at least, as long as they continue to follow their current template), so it’s in such a game’s best interest to just go with that flow, embrace a cynical view of the world, war, and soldiers. Otherwise, you might end up like Battlefield 3.
EA’s and DICE’s latest offering wants to be cynical, it wants to tell a modern military story with an anti-hero fighting impossible odds, but it also wants to be a tale of heroism. It wants the good guys to win in the end without resorting to their own kind of terrorism, like the protagonists (not heroes) of the Modern Warfare trilogy. But by failing to take a stand either way, the story of Battlefield 3 stumbles in every important scene and becomes so inconsistent in tone that it’s more jarring than the shaky first-person camera that provides the player’s perspective.