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by Kris Ligman

14 Jun 2011


Thursday, 3:50pm. South Hall, Electronic Entertainment Expo.

“Like I said over Twitter,” a colleague tells me over the hack-and-slash din of the Square Enix fortress behind us, “Nothing says ‘first world’ like a job where you delete bad images from 4chan for a living.”

He’s got a point, and maybe I do complain about my job too much. There is indeed something distinctly “first world” about being a moderator for a casual MMO, or for that matter, a journalist for a gaming website, grappling with the noise and pulsating lights and body heat of a crowded expo floor. Even so, I’m gagging.

by G. Christopher Williams

13 Jun 2011


This week the podcast crew got together with writers from The Border House, Gay Gamer, and The Vorpal Bunny Ranch to discuss inclusivity in video games and these sites that provide a voice for gamers that exist on the margins.

With Chris recovering from a tonsillectomy, Kris graciously filled in to host our discussion with Alexandra Raymond of The Border House, faePuck of GayGamer.net, and Denis Farr who has worked at both sites and also writes at his own blog, Vorpal Bunny Ranch.

by Nick Dinicola

10 Jun 2011


Avatars must be honest with their players. No matter who they lie to over the course of the game, they’re always honest with us. We know our avatar intimately but are also limited by what they know. If they don’t know that they’re a secret villain or hero, then we won’t either until the big reveal. It’s very difficult to have an unreliable avatar in games because he/she is our only connection to the game world. If they are not to be trusted, then what is? No matter what persona they put on for others, we know their true self. We play as their true self.

Consider John Marston from Red Dead Redemption. In the beginning, Marston is a mysterious cowboy, but over the course of the game, we learn about his wife, his son, and his desire to live a peaceful life. Marston says he wants to leave his violent past behind him, but during all the moments that we’re in control, he’s surrounded by and causes violence. This disconnect between his words and his actions reflects the core philosophical question that Red Dead Redemptions asks its players: Can we leave the past behind? The game clearly answers “no.” Marston is not actually a family man—that’s just a persona he puts on among family. The real John Marston is the man we control, the man of violence. The player sees the avatar for who he really is; there are no secrets between them.

by Jorge Albor

9 Jun 2011


Game announcements are spewing out of the Los Angeles convention center as E3 2011 is in full swing. Promises from developers and publishers reveal more than factoids about specific games. They indicate broader trends of the gaming future to come. Now, with more and more cards laid out on the table, a simple divination is clear: an information revolution is brewing and multiplayer gaming will never be the same.

Although Valve’s Gabe Newell has predicted (and notably advocated for) the delivery of games as a service, his vision has only slowly come to fruition. With the announcement of Modern Warfare 3’s Call of Duty: Elite, a new era of content delivery seems guaranteed. Meanwhile, coupled with the continued growth of alternative distributions models, a wave of player-tailored information is dramatically changing what we come to expect from our multiplayer experiences.

by Rick Dakan

9 Jun 2011


Chapter 1 of Rage Quit is available here.
Chapter 2 of Rage Quit is available here.
Chapter 3 of Rage Quit is available here.
Chapter 4 of Rage Quit is available here.
Chapter 5 of Rage Quit is available here.
Chapter 6 of Rage Quit is available here.
Chapter 7 of Rage Quit is available here.
Chapter 8 of Rage Quit is available here.
Chapter 9 of Rage Quit is available here.
Chapter 10 of Rage Quit is available here.
Chapter 11 of Rage Quit is available in .pdf format here.

Lea spawned in the level’s default start zone, right next to Randal/AI Joe. “Hello,” she said.

After 4 seconds he replied, “brb.”

She felt a momentary frustration at the delay, but then accepted as a known fact of existence that instincts were often pausing the game or going “away from keyboard” for mysterious reasons. Since he wasn’t ready to talk, she decided to explore this new level.

//Mixed media
//Blogs

Cage the Elephant Ignite Central Park with Kickoff for Summerstage Season

// Notes from the Road

"Cage the Elephant rocked two sold-out nights at Summerstage and return to NYC for a free show May 29th. Info on that and a preview of the full Summerstage schedule is here.

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