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by Rick Dakan

4 Nov 2010


This discussion of Fable 3 does contain spoilers.

It’s no spoiler to say that at a certain point in Fable 3, your character becomes monarch of Albion. The fact that you’ll get to make royal decisions and decrees and manage the kingdom was one of the features that Peter Molyneux was talking up from the beginning of its marketing. The other big selling point in the advertisement for the game was the concept of revolution. And, as advertised, the game’s story does center around you starting a revolution against your tyrannical brother, but it is a revolution that you have no control over. There are allies to be won, but you can’t choose them (with one exception, who doesn’t end up affecting the game or story at all). To win those allies, you have to make promises. You have to make them. The game won’t proceed unless you make the promises that it demands of you. And while there are sections that allow for broad freedom, during which you can pursue side quests as you please, at a certain point you have to go off on a foolhardy expedition that makes no sense at all.  Though the plot clearly needs this expedition badly, you have no say in the matter. You don’t really even have the option to fail.

by G. Christopher Williams

3 Nov 2010


It isn’t often that one can describe something as “whimsical.”  Maybe the “Supercalifragilisticexpialidocious” scene from Mary Poppins (well, maybe the whole movie) or maybe something from a soundtrack written by Danny Elfman.  Perhaps, there is a magical formula for generating whimsy locked in some secret vault at the Disney or Pixar Studios, but there are few artists able to walk the line between heart warming and insipid to find that sweet spot that is the whimsical or the enchanting.

Peter Molyneaux has been lauded for his innovations in game design.  Often credited as the creator of the “god game” as well as admired for his ability to layer simulation upon simulation upon simulation in the Fable series, the man is a remarkable game designer.  What his team at Lionhead Studios has been able to do beyond merely design unique and innovative titles, though, is to generate a world in the Fable series that is not only ambitious in terms of design but is also able to produce that “lightening in a bottle” quality that one doesn’t usually see except in really masterfully crafted material targeted at younger audiences.  Put simply, Albion is uncompromisingly whimsical.

by Kris Ligman

2 Nov 2010


It’s election day here in the States and also the first day of the hearing for Schwarzenegger v. EMA, the United States Supreme Court case which will potentially decide the legal status of video game regulation in the country. Much of the game industry and blogosphere has come out against the bill at the heart of the case, which industry spokesmen say will not just regulate sales of games in stores but effectively censor game content.

by G. Christopher Williams

1 Nov 2010


The weekend probably saw its share of ghosts and goblins dropping by your doorstep.  Those same little ghouls have inspired the Moving Pixels Podcast crew in a discussion of horror games.

Each of our contributors put together a list of their top five horror titles, judging them by their ability to scare, repel, and otherwise provoke.  Our lists are surprisingly eclectic and may at times challenge what constitutes horror in games altogether.  So, join us for a discussion of slashers, things that cannot be named, and other things that go bump in the night.

by Nick Dinicola

29 Oct 2010


Editor’s note: There are spoilers below.

Rule of Rose is a unique sort of survival-horror game. This genre has always been slow paced and has never focused on combat, but Rule of Rose takes this to an extreme. Enemy encounters are rare throughout the first half of the game, and while they do become more common during the second half, there are still long stretches of time in which you just wander the dilapidated environment with your dog, sniffing out potential gifts for the Aristocrat Club, which is the true source of horror in this game.

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