In recent weeks I have been running a little experiment on my personal blog, Dire Critic. Several months ago I was enabled by a group of friends to invest in some classic Bioware CRPGs. I had only ever played the first Baldur’s Gate as an adolescent and it seemed I was long overdue to correct that. Partly inspired by Kirk Hamilton and Leigh Alexander’s FF7 Letters and suggestions from (recent Moving Pixels podcast guest) Eric Swain, the process quickly organized itself into a sort of interactive book club. Consciously patterned after the Vintage Game Club with the AV Club’s Rowan Kaiser as advisor and a smattering of Twitter followers playing along with us, our first game on the agenda was the critically lauded cult favorite Planescape: Torment.
I really had no idea what to expect. I try to keep as blank a slate as possible when going into media, be it a film or a game. I rarely even watch promotional trailers. So with no preconceived notions about Torment at all, apart from knowing it was “writerly” and built with Bioware’s Infinity engine, I downloaded my DRM-free copy from GoG.com, installed it, patched it to the high heaven, and ventured into the land of the dead.