Even before their release, Prototype and inFamous were being compared to each other. After finally having played both, I can finally see just how different they are, but their similarities shouldn’t be ignored. Prototype and inFamous are like twins separated at birth and raised by different developers. Both are open world games with an angry main character who suddenly finds himself with superpowers and must find out why while the city goes to hell around him. What separates these games is how they expand upon that premise with gameplay. Prototype attempts to be something grander and more unique than its developers can ultimately handle while Infamous is content to be a more typical action game, though one polished to perfection.
The best example of polish in inFamous is Empire City itself and how we traverse it. Cole, the protagonist in inFamous, moves much slower than Alex, the protagonist in Prototype, but Empire City is designed around this limitation. Since the city is a fictional place, developer Sucker Punch isn’t constrained by realism, so they’re free to design it however they wish. The city is broken up into three islands with electric train tracks circling each island. Since Cole can control electricity, he’s able to “surf” on these rails at incredible speeds. The city layout is more impressive as we move inwards where we find a comprehensive network of cables connecting each building. Cole can surf these cables as well, and once he learns how to hover, he can hop from cable to cable, moving through the city like Tarzan through the jungle. He may move slower than Alex, but the environment complements his powers. This city was built with Cole in mind.