Latest Blog Posts

by G. Christopher Williams

25 Jul 2016


Jotun arrived quietly last year, but the game is all about going big, reveling as it does in grandiosity and big, big boss fights.

This week we discuss Jotun‘s presentation of Norse mythology through scale and grandeur.

by Nick Dinicola

22 Jul 2016


Spirits of Xanadu has some terrible graphics. Let’s just get that out of the way first.

From the robots and guns made out of basic 3D shapes to the flat texture-less walls of the ship, the game looks like a student project from the early 90’s. It certainly lacks a lot of visual flair, but I’m telling you about it now because it still manages to do a lot with the very little it has.

by G. Christopher Williams

20 Jul 2016


What I like best about Pokemon Go is the uncertainty. I like the rumors, and I like the lies.

Playing the Legend of Zelda, as I did on its release in 1986, was kind of like this. The game came with a sealed fold-out pamphlet that was to only be opened if you wanted to have some of the game’s secrets spoiled for you. It was a point of pride that I never unsealed mine.

by Kym Buchanan

19 Jul 2016


Dark Souls 3 (Bandai Namco, 2016)

I have a love-hate relationship with learning new games. I self-identify as a gamer, so being good at playing games is closely entwined with my ego and sense of self. But in the first hour of a new video game I usually die many times. The first time that I play a new board game I usually lose. I feel disoriented, clumsy, and ineffectual. I might petulantly disparage a game or its design elements in my head or out loud. I might remind myself that I don’t like a particular genre (e.g., stealth) or that my partner is better at certain challenges (e.g., puzzles).

Nevertheless, I love learning new games. I love encountering new design elements or familiar elements combined in new ways. With a new board game, I love the group cross-talk as we build our collective understanding and appreciation. And I love engaging with new challenges and ultimately developing new masteries.

by G. Christopher Williams

18 Jul 2016


In next week’s all new episode of the Moving Pixels podcast, we’ll be looking at Jotun. Somewhat in the vein of Shadows of the Colossus or Titan Souls, Jotun is a game that is all about the boss battle.

With that in mind, I thought it would be fun to revisit a discussion that Nick Dinicola, Rick Dakan, and myself had about the relevance or possible irrelevance of the boss fight to contemporary video games.

//Mixed media
//Blogs

The Specter of Multiplayer Hangs Over 'Door Kickers'

// Moving Pixels

"Door Kickers is not a multiplayer game, but for a while there, I couldn’t tell the difference.

READ the article