Tech giants Oculus and Valve have declared 2016 the year of Virtual Reality (VR). In the past six months, both companies stormed into the consumer marketplace, offering the first two high-quality—and highly functional—mass-market virtual reality devices: the Oculus Rift and the HTC Vive. Although VR sits poised for a mainstream explosion, it’s far from the new kid on the block; inadequate technology has thwarted the ever-pending VR revolution for 25 years.
When it comes to placing VR in homes all around North America, The Oculus Rift and HTC Vive do raise some red flags. Both pieces of hardware are prohibitively expensive, require high-end computers to run efficiently, and nobody looks cool stumbling around in a VR headset. VR’s high cost of entry and outright physical dorkiness mean it will be a while before VR has its Pokémon Go moment. Even with the proliferation of cheaper, more accessible options (The Gear VR and Google Cardboard), VR still has the potential to tumble back into obscurity.