This week the Moving Pixels podcast begins a three-part discussion of Knee Deep, a “swamp noir” we all agree has a great setting. However, we can’t agree on much more than that.
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This week the Moving Pixels podcast continues a five-part discussion of Telltale Games’ Tales from the Borderlands.
So, our foray into the adventure-game-style version of the Borderlands continues.
Spaceplan begins with a few well-worn sci-fi mysteries. You wake up on a spaceship orbiting an unknown planet, the electronics are down, you don’t know who you are, and you don’t know when it is. It’s a mashup of several types of sci-fi openings.
Often regarded as one of the best adventure games of the 1990s, Full Thottle is a classic that mixes the violence and bravado of biker culture with the careful logic of the adventure game.
Mysteries are always a little interactive, encouraging the audience to play along with the plot, to consider the clues like the characters do and try to beat them to the conclusion. Mysteries exist to be solved, which means a mystery, at least any normal mystery, balances the power in favor of the detective.
This holds true even for the most confusing, confounding, and convoluted mysteries (though the best stories cover up this inherent advantage), because the mystery, by its very nature, is subservient to the power of logic and deduction. It’s something we can solve because the process of critical thinking is so powerful it can expose even the most elaborate of cover-ups.
// Notes from the Road
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