I separated myself from the action, but afterward I found what I did completely repugnant. I regret allowing the game to acculturate me into treating rape as the equivalent of any other action that I can take in a game.
Note: this article deals specifically with elements of Beautiful Escape: Dungeoneer that involve torture and sexual assault. It may be troubling for some readers.
Today marks my third and final article on Beautiful Escape: Dungeoneer, the controversial independent game released earlier this year by psychotherapist Nicolau Chaud. I tend not to spend more than a couple weeks devoted to any one subject, but the swirling back-and-forth discussion surrounding the game in recent weeks has been exciting, thoughtful, and highly rewarding if you wish to read more about it. The designer himself has compiled a roundup of his favorite reviews, interviews and in-depth articles over at the game’s main site, which I would recommend.
In the course of writing about the game, I’ve refrained from lingering too much on my personal feelings regarding it—with the exception of remarks that I’ve made about the quality of the writing, but I attribute that not so much to the gamer side of my personality as it is that parasitic twin in the back of my mind who never got to be an English major. As a calculated metatextual counterpoint, it’s become quite effective. No one could argue that. But interpersonally, when friends and colleagues ask me about the game, my final line of the game comes down to something like this: “Don’t play it. Really. It’s not worth your time. I wish I’d never played it.”