While playing through a pre-release version Resonance for review, I came across a number of obstacles that I struggled to overcome. The difficult line that puzzle games have to walk is that the player must be stumped—but only for a little while. Unfortunately, given that my review was time sensitive, getting stuck lost much of its charm in the last few days before its release. However, just before its official release, developer Wadjet Eye Games sent an email offering a walkthrough to any reviewers that thought they might need it.
I hadn’t come across a puzzle that I couldn’t figure out, but I worried that that time was coming. So, with a slight sense of shame, I asked the developers to pass along the walkthrough. It was an interesting offer that is pretty unique to games. It felt almost like getting offered a ten page summary for a book review or an extended “highlights” trailer for a film review. It felt like cheating. But walkthroughs can add a layer of depth to games.