Latest Blog Posts

by G. Christopher Williams

13 Jul 2011

This post contains major spoilers for Shadows of the Damned

Three things nagged at me throughout my playthrough of Shadows of the Damned.

The first thing was an odd one.  It was the name of Garcia Hotspur’s girlfriend, which is Paula.  I guess that it is just the thin quality of the premise of the game (more on that later) that made me immediately associate her with the similarly named Pauline of Donkey Kong.  Paula is abducted by a large monster at the opening of the game, hardly an original catalyst for a video game adventure (again, more on that in a moment), but still her name and predicament and blonde hair (the original versions of Pauline were blonde on the arcade cabinet of Donkey Kong) made me wonder if Suda51, aficionado of retro gaming, wasn’t giving a nod to “the original” girl abduction game.  Throughout my time with Shadows of the Damned, I kept looking for any other evidence of such an allusion.

by G. Christopher Williams

12 Jul 2011

Okay, you probably won’t die too much in L.A. Noire, but there are a fair amount of corpses littered around Team Bondi’s recreation of L.A. in the 1940s for your investigatory consideration.  Detective Cole Phelps is on the case for one of the biggest early releases of the year, and the Moving Pixels crew discusses how successful Team Bondi and Rockstar are at presenting this tough and tough-to-like hardboiled hero.

Recorded just about a week after the game’s release, much of our impressions of the game were fresh as we hashed out our initial impressions of this game that some claim is not quite a game.

by Nick Dinicola

8 Jul 2011

Solar 2 is easy to compare to Flow, the PSN game from thatgamecompany because on the surface they look very much alike: You play as an object that flies around a 2D space trying to grow bigger. But this surface comparison ignores the more nuanced mechanics of Solar 2. This is a game that is just as much about creation as it is destruction. The endgame may be a black hole that consumes the entire universe, but to get to that point, you must build and nurture multiple solar systems full of life.

by Jorge Albor

8 Jul 2011

Tiny Tower, the latest iOS game from the brother duo that is NimbleBit, has earned its place amongst the pantheon of popular iPhone/iPad games with over thirty million downloads. I too have joined the throng of tower managers. For the past week, I have obsessively monitored my building progress, stretching my skyscraper upwards whenever time permitted. My investment is reflected in the ever-growing height of my citadel. Yet at nearly thirty floors, I want nothing more than to destroy my tower and the game’s dubious ethics along with it.

With its adorable, mouth-breathing, pixelated denizens, Tiny Tower could charm anyone into submission. Called “bitizens,” the residents and visitors to one’s personal tower each have their own unique names and attire. They also have their own dream jobs. For example, working at the photo studio in my building completely satisfies the life aspirations of my resident Ashley Meyer. A huge green smiley face accompanies her information, satisfying the benevolent landlord in me.

by Rick Dakan

7 Jul 2011

Chapter 1 of Rage Quit is available here.
Chapter 2 of Rage Quit is available here.
Chapter 3 of Rage Quit is available here.
Chapter 4 of Rage Quit is available here.
Chapter 5 of Rage Quit is available here.
Chapter 6 of Rage Quit is available here.
Chapter 7 of Rage Quit is available here.
Chapter 8 of Rage Quit is available here.
Chapter 9 of Rage Quit is available here.
Chapter 10 of Rage Quit is available here.
Chapter 11 of Rage Quit is available here.
Chapter 11 of Rage Quit is available here.
Chapter 13 of Rage Quit is available in .pdf format here.

Randal didn’t feel capable of facing anybody, even his own QA guys. Maybe even especially them – they more than anyone else in the company would be able to see he was upset about something. He got a Red Bull and tried to calm down, think of a plan. He needed to talk to Lea, and he needed to do it now, in private. He wandered out the other side of the kitchen and into the mysterious world that he only ever ventured into when there was some problem with his pay check or insurance: Office Crap; that part of the building that housed human resources, the office manager, and the dreaded marketing department. Farther beyond them was customer relations, but no way Randal was going in there.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

READ the article