There seems to be a couple of conversations that just won’t die. At any given moment in the discussion on how we are to consider games, someone is choosing their position on whether the rules of the game matter or the narrative in a game, while another decides if a particular video game is even a game or not. While there is value in any critical thinking, it’s curious writers still feel they have something to add to conversations that always dissolve into some sort of nihilism.
We have smart pieces like Leigh Alexander’s “Tale Spin” that continue to tiptoe towards the edge away from these questions, taking sure but frustratingly small steps (“Opinion: Tale Spin”, Edge, 19 March 2012). In the essay, she moves past the allure of equating everything noble about games to their capability to tell stories, batting away shadows that still linger of the “but other mediums…” attitude.