“Is this a sequel to Braid? Or that other game with the kid in the dark?” As I fired up Eyebrow Interactive’s new PSN side-scroller Closure the other day, my girlfriend was a bit confused and with good reason. Despite coming from a new developer, it borrows aesthetically from Limbo, and it plays at least a bit like Braid. To give some background: Closure is a 2D, black and white platformer with a philosophical twist—the only part of the world that exists is the part that you can see—and most of this world is covered in darkness. You move through the game world via small lamps and spotlights that you must manipulate in order to get beyond the clever puzzles.
From my initial impressions of it, it is clear that the folks who made Closure[ have a lot of talent and ambition, both in terms of artistic style and level design. What gets to me a bit, however, is the feeling of utter familiarity. To play Closure is to feel the sensation of playing a thousand games converging on each other simultaneously. It’s not just this one game though. The problems of Closure are emblematic of the stagnant state of 2D indie platformers as a whole.