I’m not what you’d call an optimist when it comes to human nature. All too often, it seems like people default to some state between passively self-absorbed and actively obnoxious. I can’t help but think that the fact that I frequently play multiplayer video games influences this predisposition. Spending a lot of time on the Internet probably doesn’t help either.
Imagine my surprise then when I found myself feeling unambiguously positive about my fellow humans. By the end of Journey, thatgamecompany’s most recent title, I found myself more than appreciative of my fellow gamers’ company. The game’s quiet, simplistic communication system helped me see the only the best that my fellow gamers had to offer.