How gender informs design is a subject rarely discussed but holds a lot of value as we explore how to express gender topics in games. What exactly is a feminine narrative design? There isn’t a concrete answer, but we have the benefit of the Final Fantasy series to consider the question, including its games led by women characters. This isn’t to say that what we find there is definitively feminine storytelling, but rather how the series shifts in technique whenever women dominate the cast.
A curious trend exists of women-led Final Fantasy games being ensemble stories rather than their men-led siblings with their single-character focus. Mostly notably in Final Fantasy VI it becomes unclear who exactly matters most in the story, since Terra is most often seen as the head of the party. However, Celes takes control for the last part of the game. Final Fantasy X-2, XIII, and XIII-2 all fall into ambiguity, in which the team is emphasized over the individual in terms of the game’s design. Contrast this to series favorites, like VII and VIII, which has male leads with no question as to who the story is about.