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by G. Christopher Williams

20 Jul 2016


What I like best about Pokemon Go is the uncertainty. I like the rumors, and I like the lies.

Playing the Legend of Zelda, as I did on its release in 1986, was kind of like this. The game came with a sealed fold-out pamphlet that was to only be opened if you wanted to have some of the game’s secrets spoiled for you. It was a point of pride that I never unsealed mine.

by G. Christopher Williams

13 Jul 2016


I’m not playing Pokemon Go. I don’t have a cellphone full of Pokemon because, well, I don’t own a cellphone.

Though I should really say that I am not playing Pokemon Go directly. Instead, I have been tagging along on Pokehunts for the past couple of days. However, I think that in some way that still makes me a participant because the game is not merely the game, the virtual part, the digital part. Much of the game is what occurs around the game, physically, socially, and economically.

by G. Christopher Williams

6 Jul 2016


Notice to all faculty and students: I am going to kill you.
—A note found in Corpse Party

For whatever reason, I’ve spent a lot of time recently playing video games from Asia, all of which are horror games. I just started playing the Japanese horror game Corpse Party, having just finished up the Korean horror game The Coma, and just before that I played a Japanese horror duo, Danganronpa:Trigger Happy Havoc and Danganronpa 2: Goodbye Despair. Besides being developed in Asia and featuring a lot of gore, the other thing that all of these games have in common is that they all occur in school settings.

by G. Christopher Williams

29 Jun 2016


This post contains spoilers for the static speaks my name, which is a game that takes probably five to seven minutes to get through and is free to play on Steam. So, if you would like to not be spoiled but would like to read on, you can find the game here and then come right back for this discussion of it.

You, who so well know the nature of my soul, will not suppose, however, that I gave utterance to a threat.
—Montresor, the killer in Edgar Allan Poe’s “The Cask of Amontillado”

by G. Christopher Williams

22 Jun 2016


Limbo doesn’t tell a story. Limbo is an impression.

Limbo is about childhood. Much of childhood is a form of limbo, a state that lacks a specific goal, something specific to accomplish.

//Mixed media
//Blogs

Call For Papers: Celebrating Star Trek's 50th Anniversary

// Announcements

"To celebrate the 50th anniversary of the hit franchise, PopMatters seeks submissions about Star Trek, including: the TV series, from The Original Series (TOS) to the highly anticipated 2017 new installment; the films, both the originals and the J.J. Abrams reboot; and ancillary materials such as novelizations, comic books, videogames, etc.

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