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by G. Christopher Williams

27 Jan 2016


I first played Sid Meier’s Pirates! on a Commodore 64 in 1987. I was kind of obsessed with it, and I remain kind of obsessed with it.

In an era when phrases like “open world game” and “sandbox play” weren’t familiar ones, Pirates! offered a more robust and unique gaming experience than anything that I had played before.

by G. Christopher Williams

20 Jan 2016


On January 6th, Louis Vuitton premiered a Spring-Summer collection called Series 4: The Heroine, designed by Nicolas Ghesquière. In the lead up to the event, the famous fashion house released a video featuring Ghesquière’s clothes modeled by a virtual heroine, Lightning of Final Fantasy XIII.

by G. Christopher Williams

13 Jan 2016


After completing Metal Gear Solid V, I went hunting for some explanation of why the second half of the game appeared to be so chock-a-block and unfinished and why the game features so many endings. While figuring that out, I got the impression (though I could be wrong, I didn’t read deeply enough to see if that was universally the case) that a number of players were not that happy with the “Truth” ending of the game.

Bizarre and outlandish as that ending is, it seemed to me personally to be the perfect ending to Hideo Kojima’s work on this series of games, as it does bring his epic series full circle, connecting this final game he will work on to the very first game that he created in the series from the perspective of the full arc of his storylines, but more importantly to me, it is thematically consistent with Kojima’s universe.

by G. Christopher Williams

12 Jan 2016


Republique is an episodic stealth game. Originally released on iOS, it has made its way to Steam as well.

Republique is a game set in a surveillance state, the titular “Republique”, and its stealth mechanics are driven by a simple interface in which the player doesn’t so much control the main character of the game, a young girl named Hope, but instead takes control of cameras and views Hope through them. You can instruct Hope about where she should move and where she should hide by “looking ahead” of her, leap frogging from camera to camera throughout a government facility and making strategic decisions on the basis of the information gleaned from the cameras. It is the system being used against itself.

by G. Christopher Williams

6 Jan 2016


Image of a Terra Mystica board from Boardgamegeek.com

When it comes to tabletop board gaming, I currently have a crush on Jens Drögemüller’s and Helge Ostertag’s Terra Mystica. Terra Mystica is a strange creature of sorts as far as the strict definition of a Eurogaming goes. In board gaming circles European board games (as opposed to American board, also known to hardcore board gamers as Ameritrash games) are known for being light on thematic and narrative elements and heavier and more focused on the systems and mechanics that define the game’s play.

In regard to many of its systems, Terra Mystica does seem like a Eurogame. However, it has a fantasy theme (highly unusual for a Euro) and it has players take on the roles of different fantasy races, each with different abilities, strengths, and weaknesses. Such potential for lack of balance is more common to often more thematically oriented American games in which playing out a role is often more important than absolute fairness and balance.

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Supernatural: Season 11, Episode 19 - "The Chitters"

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"Another stand-alone episode, but there's still plenty to discuss in the Supernatural world.

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