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by G. Christopher Williams

29 Jul 2015

When she was a little girl in the late 1970s, my wife often spent the night at her grandmother’s house. She says that the thing that she remembers most about those visits (besides getting to play with any of her grandma’s costume jewelry that she wanted to) was waking up, coming downstairs, and seeing her grandma at the kitchen table, cigarette dangling from her lip, mug of coffee steaming on the table, and a deck of cards in her hand, dealing herself a game of Solitaire.

Especially since the advent of online gaming, every few years folks in the video game industry make predictions about the dismal future of the single player video game (see articles like ”Single-Player Games ‘Gone in Three Years’” or “EA: Single-Player Games are Finished”). Single player games are seen by some as a kind of aberration in the history of gaming more broadly. After all, traditionally the idea of playing a game of a non-digital sort, a board game or card game, is considered to have a social component.

by G. Christopher Williams

22 Jul 2015


Her Story kind of reminds me of collectible card games.

Okay, I know that that makes no sense. Just hear me out for a minute on this one.

by G. Christopher Williams

8 Jul 2015


Once the German mothers had submitted to the plea for overbreeding, it was inevitable that imperialistic Germany should make war. Once the battalions of unwanted babies came into existence—babies whom the mothers did not want but which they bore as a “patriotic duty”—it was too late to avoid international conflict. The great crime of imperialistic Germany was its high birth rate. It has always been so. Behind all war has been the pressure of population.
—Margaret Sanger, Woman and the New Race (1920)

The title of Massive Chalice is quite literal. There is, indeed, a massive chalice in the game.

Perhaps there is a sexual metaphor at play in the game’s title. After all, one of the central components of the game is sex and reproduction.

by G. Christopher Williams

6 Jul 2015


With the arrival of a number of successful and interesting episodic games, this approach to gaming seems to be growing more and more common.

This week the Moving Pixels podcast discusses the possibilities and limitations of a crime drama in episodic game form, The Detail.

by G. Christopher Williams

24 Jun 2015


Two doors. Two lights. Eleven security cameras.

That’s it. That’s all you have to interface with the world of Five Nights at Freddy’s, a horror game about observation. Indeed, two out of the three things listed above are instruments that enhance observation.

//Mixed media
//Blogs

Truth and Other Restrictions: 'True Detective' - Episode 7 - "Black Maps and Motel Rooms"

// Channel Surfing

"Series creator Nic Pizzolatto constructs the entire season on a simple exchange: death seems to be the metaphysical wage of knowledge.

READ the article