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by G. Christopher Williams

26 Apr 2016


Jimmy from Hardcore Henry (STX Entertainment, 2016)

About two thirds of the way into Hardcore Henry, Jimmy, one of the main characters in the film, performs the movie’s only musical number, crooning that Sinatra staple “Got You Under My Skin” for both the titular character Henry and to “you”, the audience of the film.

Obviously, the film creates an odd relationship between the audience and the film’s protagonist, Henry, by aping the first person perspective of a first-person-shooter video game. That perspective in video games is in part intended to create the illusion of the player occupying a game world almost directly, since that player is seeing seemingly through the eyes of the character that they are playing.

by G. Christopher Williams

30 Mar 2016


Given the fast approach of April 1st, I decided that this week I would play the Fool.

We don’t often celebrate the Fool, as indeed he is usually the butt of our jokes or he makes us the butt of his own clowning. However, Cliff Johnson’s 1987 classic, The Fool’s Errand, is certainly an example of an homage to the tradition of the Fool in literature, folklore, and culture generally.

by G. Christopher Williams

23 Mar 2016


Rain is wet. Puppies are cute. Pizza is good. Duke Nukem is sexist.

That’s kind of the point of the game.

Okay, now that we have that out of the way, let’s talk about 1996 and the arrival of Duke Nukem 3D.

by G. Christopher Williams

16 Mar 2016


I don’t know too much about dating sims and virtual boyfriends, but I was pretty fascinated by an article over at Vogue called “Why Women Are Choosing Virtual Boyfriends Over Real Ones” written by Pip Usher. In the article, Usher interviews several women who play dating sims or are users of My Virtual Boyfriend alongside interviews with developers of these types of games and apps.

Usher seems to be making the case that cultural changes, such as the fact that there are now more single adults in the United States than married ones and that a large percentage of Japanese millenials claim to be “not interested in relationships” are related to the popularity of these kinds of games in Asia and their increasing popularity globally (“Why Women Are Choosing Virtual Boyfriends Over Real Ones”, Vogue, 5 March 2016). Additionally, she suggests by the end of the article that maybe these games and apps are useful “practice” for real life relationships.

by G. Christopher Williams

9 Mar 2016


Dungeon of the Endless (Amplitude Studios, 2014)

I used to say that my favorite games were puzzle games and RPGs. Then, for awhile, I was all about open world games. In more recent years, though, my favorite games, the ones I keep coming back to again and again, include The Binding of Isaac, FTL, and This War of Mine. More recently, I have really gotten into both Darkest Dungeon, Tharsis and The Flame in the Flood. This week, thanks to a sale in the Humble Store, I have started playing an unhealthy amount of Dungeon of the Endless.

So, yeah, I’m kind of addicted to death, my own.

//Mixed media
//Blogs

'SUPERHOTLine Miami' Is Exactly What It Sounds Like

// Moving Pixels

"SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.

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