The most honest voice of the arcade era is that of Sinistar: "I hunger."
It is pretty easy to take for granted that video games communicate very directly and very deliberately to players. Certainly, there is all that chit chat in story driven games among a game’s characters, but, more significantly, to gameplay itself are the voices in games that guide players, that aid us in discovering the goals in the game, how to play the game, and other tips and useful hints about what we are engaged in.
Sometimes doing double duty as the voice of a narrator, the tutorial voice comes in many forms, sometimes through aural cues (spoken through the voice of some disembodied narrator), sometimes in written text on the screen, sometimes merely as indicators on a map or in the world that indicate where to go and what is important in a game’s world to experience next. For the most part, this voice is a friendly one, as it performs a service to the player in making coherent a game’s systems and controls or simply making sure that the player’s experience is a clear and convenient one. These are voices that guide, almost encouragements suggesting that a game is an experience that anyone and everyone can get through. After all, all you need to do is listen to the instructions and follow the glowing lines and arrows that will move one along towards the end goal.