Latest Blog Posts

by G. Christopher Williams

14 Dec 2015


I’m halfway through the follow up to the 2013 reboot of the Tomb Raider series, this year’s Rise of the Tomb Raider.

It’s fine.

by G. Christopher Williams

9 Dec 2015


In Western culture, it is common to view science and religion as a binary, two philosophies that supposedly are opposites. Science concerns itself with the material world, religion concerns itself with the supernatural, and never the twain shall or should meet. They shouldn’t occupy the same space in our minds, one concerns the world of facts, the other the world of beliefs, two geographic locations that are worlds apart in the West. They should never, ever appear to exist comfortably in the same room with one another, after all.

Cradle is a science fiction story that begins in a Yurt in Mongolia, not an especially common setting for a story about the future.

by G. Christopher Williams

8 Dec 2015


Drop down from the ledge above, bop a koopa on the head, and then wall jump quickly back into hiding. And here you thought that the only thing that Mario and Ezio Auditore had in common was that they were both Italian.

Plumber’s Creed was made by Pietro Ferrantelli, Neils Tiercelin, and Thomas Lean in three days for Mini Ludum Dare 63. Since the theme for this particular gamejam was “Fusion,” the rules were fairly straightforward: “Make a game that’s a fusion of two other games, game genres or game ideas.”

by G. Christopher Williams

2 Dec 2015


This post contains spoilers for Cibele.

At first, playing Nina Freeman’s Cibele can feel creepy. You find yourself looking onto a very pink, very anime-themed desktop, poking through the files, images, and folders stored there by a teenage girl.

It is, however, a smart and clever way to present the backstory of the player character, a young woman named Nina and a doppelganger of sorts for the game’s developer, Nina Freeman. It just feels a little intrusive, a little too personal, rifling, as you are, through someone else’s old high school photographs, teenage poetry, and the thoughts of an adolescent about sex and anime.

by G. Christopher Williams

25 Nov 2015


I’ve finally gotten around to playing Hotline Miami 2, so I’ve been thinking a lot about blood lately.

For those unfamiliar, Hotline Miami and its more recent sequel Hotline Miami 2: Wrong Number are horrific games full of carnage… and, well, more carnage. In the first game, you play as a psychopath who receives messages on his answering machine that provide locations for him to commit mass murder in. In Hotline Miami 2, you play as a series of psychopaths doing much the same.

//Mixed media
//Blogs

Getting Social with 'Dark Souls III'

// Moving Pixels

"If I invade and murder you, it’s for your own good. I swear.

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