So, I never touched Demon’s Souls. And it wasn’t because I was scared (okay, maybe I was a little bit scared). It really was that I don’t have access to a Playstation 3.
This was disappointing to me, as I heard all of these stories about the game’s ability to evoke tension and fear because of its punitive nature (death packs a real wallop in the game, real loss). People either hated the game’s punishing nature or spoke about it as if it had the ability to change your life (or at least the way that you see most video games) through its sense of the value of death and its consequence.