I only half watched Sony’s new “Michael” ad late one night (see below if you haven’t seen it yet), as I was fixing myself something to eat during a commercial break. I stopped, somewhat mesmerized by the array of video game characters that suddenly appeared as (more or less) live action characters on my television screen.
The sight of a “real” Solid Snake discussing war in a throaty whisper was what gave me pause. Then I was kind of charmed by a portal opening behind the flaming head of Sweetooth and catching a fleeting glimpse of Chell briefly flitting by. It was the Little Sister, peering at me through the crowd in that ever eerily distant way, that left me a little stunned.
I’m not sure exactly why. It was seeing that strange creature transported out of her home medium into the “real world” of the televisual that made me realize that “my characters” had somehow arrived in what I think of as the “real” mainstream media. You know, television, that thing that my mother and father watch, not video games—that space left for me (a late-thirtysomething in obvious arrested development) and the kids.