This post contains spoilers for Time Fcuk and for A.V.G.M..
At the conclusion of Edmund McMillen’s Time Fcuk, having completed some thirty odd puzzles to get there, the player is instructed to take a pill in order to “end it.” Doing so leads to one conclusion of the game in which the narrator declares that “You’ve learned nothing.” This declaration is followed by a diatribe about the nature of following directions:
This wall of text means nothing, about as much as the basic rules that others set in place for you. The more you read the more you will follow any direction, regardless of the time spent doing so or eventual outcome. You are simply looking for answers. And even though you have been told there will be no answers here you continue to read. The path you are on will only lead to an end. This text will stop, the game will be concluded, and the curtain will eventually fall. We all follow. We all want instruction and comfort. We [are] all stuck in repetition because it’s simply easier than taking a risk and just not reading the text before you. Please stop reading this, it means nothing… about as much as the basic rules others set in place for you.