Save the world. Save the princess. Save yourself. Moonkid is a video game about what you can’t do. It isn’t a power fantasy. It’s a fantasy of powerlessness.
It’s appropriate that the titular character, Moonkid, is the role that the player takes on in a story about not saving the world. After all, a child represents the opposite of what most video game characters normally do. Children are vulnerable, often incapable, lacking in skills and abilities that we think are requisite to accomplishing “important” tasks. Instead, children bear witness to the world.