It has been a couple of years since Jorge Albor wrote “In Support of Supports,” an essay here at PopMatters written to argue that “the true unsung heroes of class-based games are the support champions and their designers” (“In Support of Supports”, PopMatters, 24 May 2012). In the essay (to my thinking at least), Albor pretty accurately identified that it is typically the damage dealers in class-based games like MOBAs and MMOs that “get all the love,” observing that “their flurry of sword strikes, bestial roars, and shadowy auras give the deadliest avatars an edge in popularity contests.”
Again, I think this is generally true in my experience playing the MOBA League of Legends. It’s that Master Yi who goes 1v5, managing to Pentakill an entire team that his fellow teammates frequently give the accolades for “carrying the game” for the team. That being said, at the time that I read Albor’s defense of the importance and significance of the support classes, the characters that manage to keep those glass cannons safe or buff their team up so that those other “more important” characters can efficiently melt an entire team, I did comment on the fact that these unsung are not entirely unsung and that maybe not all the love goes to the most lethal members of a team.