While love, sex, and romance are topics considered in most mediums, games have not always had the greatest success in doing so.
That isn’t to say that the pursuit of the object of one’s attention is not a central concern of gaming. After all, from gaming’s earliest days, from Donkey Kong to Super Mario Bros., the idea of love as a central motivator for the protagonist of a game has been a mainstay. That being said, Mario’s quest to rescue Pauline from Donkey Kong or Mario’s search for Princes Peach are merely narrative devices in those old Nintendo titles. They suggest a reason to ascend a tower of girders to face off against a giant ape or to vault chasms in quest of a princess, but the game mechanics that these goals promote are ones related to action, not romance. They are narrative justifications for gameplay activities. The activities do not reflect these goals themselves.