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The hardboiled detective genre is not known for its subtlety or complication. A good hardboiled tale simply hits you like a right to the jaw.

This week we discuss how Gunpoint presents a hardboiled fiction through simple, straightforward puzzle mechanics and with surprisingly little gunplay.

The mystery of The Wolf Among Us has concluded with an interest in exploring the consequences of crime and its effects on a community.

This week, then, we discuss the politics and justice of a fairy tale world that manages to present these issues in a manner more familiar to us than fantastic.

As we are wont to do on occasion on the podcast, we decided to play through a few little indie titles that are available for free online, which you can find through the following links: Serena, Glitchhikers, and A Dark Room.

Not everything free is good, of course, but at least one of these titles may be a game of the year contender.

Supergiant Games created an indie sensation with its 2011 game, Bastion. As a result, this year’s follow up, Transistor, had to contend with some big expectations from fans of the first game.

This week we discuss Transistor and how it measures up to its older sibling.

In truth, there is very little that is happy in the neon noir fairy tale world of The Wolf Among Us. However, the penultimate chapter of Telltale’s adaptation of the Fables comic book series to video game form is a quieter and more subdued one.

This week we discuss the possible success or failure of that quiet as the drama of the game moves towards its final act.

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