Latest Blog Posts

by G. Christopher Williams

8 Aug 2016

Inside is Playdead’s follow up to the now cult classic Limbo.

The game is haunting, both in its beauty and in its presentation of body horror, exploring collectivism and control through its weird world and silent protagonist. This week we attempt to get under the hood and toy around with what lurks beneath its often inscrutable surface.

by G. Christopher Williams

1 Aug 2016

Given the popularity of Pokemon Go, it seems appropriate to return to a conversation that we had a few years ago about the nature of co-operative gaming.

G. Christopher Williams, Nick Dinicola, and Thomas Cross, discuss varying kinds of co-op style play from the living room to the arcade to multiplayer online and the kinds of dynamics that these experiences create among players.

by G. Christopher Williams

25 Jul 2016

Jotun arrived quietly last year, but the game is all about going big, reveling as it does in grandiosity and big, big boss fights.

This week we discuss Jotun‘s presentation of Norse mythology through scale and grandeur.

by G. Christopher Williams

11 Jul 2016

This week the Moving Pixels podcast returns to search for treasure with the rogue with a heart of gold, Nathan Drake.

by G. Christopher Williams

5 Jul 2016

Given the recent release of Playdead’s follow up to Limbo, Inside, it seemed fitting to reconsider the new game’s forerunner.

Limbo is at once both horrifically grisly and hauntingly beautiful. In 2011, we tried our best to put into words our experience of Limbo.

//Mixed media

Indie Horror Month 2016: Executing 'The Deed'

// Moving Pixels

"It's just so easy to kill someone in a video game that it's surprising when a game makes murder difficult.

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