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by G. Christopher Williams

8 Dec 2014


We have written a bit about Spec-Ops: The Line here at PopMatters, but we have never explored this 2012 game on our podcast.

It’s hard to understand why as The Line may be the best antiwar war game ever made, rife as it is with atrocities, tragedies, and a thoughtful approach to considering the choices we make in video games and in those more impactful real life “games,” wars themselves.

by G. Christopher Williams

24 Nov 2014


Yes, I know the image above is one of Clementine at the beginning of this season of The Walking Dead. However, this is the episode in which it all comes back to that moment in which Clementine ponders her past and then considers her future.

The final episode of Season Two allows the player to finally decide who they want their Clementine to be by offering multiple paths to conclude this episode. This week we each discuss the Clementine that we have decided will resolve this season of The Walking Dead.

by G. Christopher Williams

10 Nov 2014


This week we confront the penultimate episode of Telltale’s The Walking Dead Season Two in which our erstwhile band of survivors narrows down to the remaining few that will make their way into the finale.

Set against the backdrop of a museum dedicated to the Civil War, Clementine and her companions experience their own house dividing.

by G. Christopher Williams

27 Oct 2014


One Late Night (Black Curtain Studio, 2013)

October is the month that traditionally big publishers have attempted to get something horrific out on the shelves for gamers to play (see, for example, offerings like this year’s Alien: Isolation or The Evil Within.

This year in anticipation of Halloween, we decided to take a look at a few games that currently have no publishers attached to them that may have flown under your radar, The Cursed Forest and One Late Night.

by G. Christopher Williams

13 Oct 2014


The hardboiled detective genre is not known for its subtlety or complication. A good hardboiled tale simply hits you like a right to the jaw.

This week we discuss how Gunpoint presents a hardboiled fiction through simple, straightforward puzzle mechanics and with surprisingly little gunplay.

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"PopMatters is on a short summer publishing break. We resume Monday, July 6th.

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