Latest Blog Posts

by G. Christopher Williams

4 Mar 2015


Shadow of Mordor  features some beautifully designed mechanics, combat, and an innovative and interesting system, the Nemesis system, that approaches the development of your opponents in an innovative way.

It also tells a really stupid story.

by G. Christopher Williams

2 Feb 2015


This week we discuss the much hyped and very pretty 2014 release, The Vanishing of Ethan Carter.

This is a puzzle game about storytelling, and we consider whether the sum of the game’s stories is worth more than its parts.

by G. Christopher Williams

19 Jan 2015


As we do each year, we discuss what was for us the standout video games of last year.

We are now a year into the next generation of consoles, but many of our favorites of 2014 remain the smaller, quieter indie titles.

by G. Christopher Williams

5 Jan 2015


Using RPG Maker XP, To the Moon was fashioned out of the imagery and basic exploration mechanics of the sprite-based era of RPG games.

Less an RPG game, though, and perhaps more honestly a piece of interactive fiction with some light puzzle mechanics, what it does have in common with RPGs of that era is a commitment to telling a very human story despite its simple graphics and character sprites.

by G. Christopher Williams

8 Dec 2014


We have written a bit about Spec-Ops: The Line here at PopMatters, but we have never explored this 2012 game on our podcast.

It’s hard to understand why as The Line may be the best antiwar war game ever made, rife as it is with atrocities, tragedies, and a thoughtful approach to considering the choices we make in video games and in those more impactful real life “games,” wars themselves.

//Mixed media
//Blogs

Ubisoft Understands the Art of the Climb

// Moving Pixels

"Ubisoft's Assassin's Creed and Grow Home epitomize the art of the climb.

READ the article