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Monday, Feb 17, 2014
Is the Grand Theft Auto series still relevant? It is if you're willing to follow it to its conclusions.

Your mom already hates GTA V and now it seems like a fair amount of video game critics do too.


That’s why we’re spending much of our time discussing the endings of GTA V this episode. We want to explore what GTA V has to say about the United States in 2014. And we’re pretty convinced that it has more than a few things to say about the current state of the American economy.


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Monday, Feb 3, 2014
This week we take a look at the surreal game of hide-and-seek that forms the central mechanics of Ice-Pick Lodge's indie horror game, Knock-Knock.

It may seem unlikely, but nothing evokes terror more than a game of hide-and-seek. Hiding out and deciding when to put yourself at risk is the core of that game, and Ice-Pick Lodge have cashed in on that familiar childhood terror in its own version of the game, Knock-Knock.


Nick, Eric, and I consider the game’s successes and failures in porting childhood play into video game form. We also consider its bizarre and avant garde presentation and whether or not it amounts to much more than a disquieting mood.


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Monday, Jan 20, 2014
We chat about the follow up to the best video game of 2012, The Walking Dead.

By all accounts, it was the best game of 2012. So, we’re back to chat about the newest complications and moral conundrums of the second season of The Walking Dead.


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Monday, Jan 6, 2014
It was a year of good games, but was it a year of great games?

2013 was a year full of familiar franchises and little indie gems. However, as we discuss our own favorites from this year, we find it hard to pick a clear standout title from among the rest.


Thus, we consider: it was a year of good games, but was it a year of great games?


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Monday, Nov 25, 2013
Telltale Games returns with a game of choices and consequences, but this time out those hard decisions are embedded in the completely fantastic world of Fables, not the relative social realism of a zombie apocalypse.

Telltale Games returns with a game of choices and consequences, but this time out those hard decisions are embedded in the completely fantastic world of Fables, not the relative social realism of a zombie apocalypse. The question is does this formula work with new material?


The Wolf Among Us is a bit more action oriented than Telltale’s version of The Walking Dead. It is at once made familiar through its use of fairy tale and folklore and less familiar due to its heavy reliance on a media property with a complex background and back story that is less familiar to the casual player new to the game’s source material.


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