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by G. Christopher Williams

3 Dec 2012

Over the summer, we took a look back at the well regarded original, cult classic XCOM.

So, with Firaxis giving the series a fresh coat of paint and introducing it to a new generation, we felt it imperative to consider the translation of a decades old system to today’s next gen consoles.

by G. Christopher Williams

19 Nov 2012

With the final episode of The Walking Dead slated to appear this week, it seemed a good time to discuss the penultimate episode in preparation for that impending release.

Despite all of us ending up in Savannah in episode four, this episode Nick, Jorge, and I discover that each of our versions of the game’s protagonist Lee are really in very different places from our own perspectives.  A lot of decisions have defined this character and his relationship to the group in very different ways.  So, we consider how we each have arrived via different character paths at this near final destination.

by G. Christopher Williams

5 Nov 2012

Gearbox hasn’t reinvented the wheel with Borderlands 2, but they have managed to improve the wheel in just about every way.

This week our podcast crew discusses how tweaking a title in even the smallest ways can result in some generally pretty appreciable advances.

by G. Christopher Williams

22 Oct 2012

A successful Kickstarter campaign drove the making of this brutally difficult sci-fi roguelike.

This episode of the Moving Pixels podcast explores what FTL does to us and considers whether this is a universe too arbitrary and cruel to be fair to its players.

by G. Christopher Williams

8 Oct 2012

The new episode of The Walking Dead suggests that, perhaps, we have less control over the outcomes of this game known now for its commitment to player choice.  We consider this week what the impact of losing control is on the player’s experience.

//Mixed media

Tricks or Treats? Ten Halloween Blu-rays That May Disrupt Your Life

// Short Ends and Leader

"The best of this stuff'll kill you.

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