Latest Blog Posts

by G. Christopher Williams

3 Oct 2011


So, our Moving Pixels podcast crew spent a couple of weeks playing in fits and starts (well, because that’s the way you have to play social games) the beta version of Sid Meier’s CivWorld.

The game seems an effort to capture a narrower audience of Facebook gamers, a more hardcore crowd, or possibly to introduce casual players to the Civilization universe.  We consider the game’s success at doing so and whether or not social games can legitimately appeal to a hardcore audience.

by G. Christopher Williams

26 Sep 2011


Maybe serving as a follow up to our discussion of difficulty in games comes a discussion of something that usually makes gaming “easier”, cheating.

We consider whether cheating matters in both single and multiplayer gaming as our discussion strays from the most malicious hacking and griefing to even the seemingly benign use of FAQs and video walkthroughs to help us “get through”.

by G. Christopher Williams

19 Sep 2011


Difficulty can be frustrating.  It can also create challenge for the player.

This week the Moving Pixels Podcast considers how difficulty contributes to the pleasure and pain of gaming.

by G. Christopher Williams

12 Sep 2011


This week regular podcast contributors G. Christopher Williams and Nick Dinicola are joined by veteran podcaster Scott Juster of ExperiencePoints.net for a discussion of auteur theory and how it may or not apply to a discussion of video game development.

Playing fast and loose with the concept of the auteur, we consider both some aesthetic concerns, issues of intentionality in communicating such a “signature” of self in a game, and how marketing and commerce might be affected by the way that game developers present themselves to the public.

by G. Christopher Williams

30 Aug 2011


This week G. Christopher Williams and Nick Dinicola form a dynamic duo of flash game playin’, flash game analyzin’, and flash game discussin’ excitement.

We take a look at three of 2011’s more interesting releases, Jonas Kyratzes’s Alphaland, Thomas Brush’s Skinny, and Sarah Northway’s Rebuild.  Two of the titles are platformers and one is a turn-based strategy game, and they feature anxious video game worlds in progress, scary mommy AIs, and, of course, the hungry zombie hordes.

//Mixed media
//Blogs

Country Fried Rock: Drivin' N' Cryin' to Be Inducted into the Georgia Music Hall of Fame

// Sound Affects

""If Drivin' N' Cryin' sounded as good in the '80s as we do now, we could have been as big as Cinderella." -- Kevn Kinney

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