Call for Essays About Any Aspect of Popular Culture, Present or Past

 
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Monday, Apr 11, 2011
Playing on trains and playing with time. The Moving Pixels podcast looks back on Jordan Mechner's classic The Last Express.

At Tom’s suggestion, the Moving Pixels podcast crew decided to take a trip back in time to have a look at Jordan Mechner’s 1997 game, The Last Express.


A thriller/mystery packaged within the structure of a kind of much more interactive Choose Your Own Adventure, this point-and-click adventure is really not exactly like any of the genre categories that I just listed.  Featuring a very different approach to the concept of a video game script and some interesting ways of playing with time, The Last Express is quite unique, offering a very mature and very innovative approach to interactive storytelling worth mulling over even a decade later.


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Monday, Apr 4, 2011
This week the Moving Pixels podcast looks at the evolution of the dungeon crawl from its social aspects and etiquette to its mechanics and playstyle.

Dungeons & Dragons might be its low tech form, but video games have not strayed far from the formula of getting some friends together, killing some monsters, and collecting loot.  From Gauntlet to Diablo to Torchlight, the hack and slash game is an experience both social and individualistic, steeped ironically in both greed and co-operation.


This week the Moving Pixels podcast looks at the evolution of the dungeon crawl from its social aspects and etiquette to its mechanics and playstyle.


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Monday, Mar 28, 2011
The Moving Pixels podcast wonders how well retro games hold up with rapidly changing platform generations, as well as higher expectations for graphics quality and overall accessibility.

An aborted effort to play retro classic Maniac Mansion leads to a discussion by the Moving Pixels crew about differences between older and newer games.


We wonder how well retro games hold up with rapidly changing platform generations, as well as higher expectations for graphics quality and overall accessibility.



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Monday, Mar 21, 2011
Originally conceived of as a discussion of the best superhero video games of all time, the Moving Pixels Podcast crew quickly discovered that super powered games have been -- for the most part -- less than super.

Originally conceived of as a discussion of the best superhero video games of all time, the Moving Pixels Podcast crew quickly discovered that super powered games have been—for the most part—less than super. 


With that in mind, our discussion of the presentation of superheroes in video games became, instead, a discussion of the history of the superhero in video games—more particularly the refinements that have lead to more interesting gaming experiences within this genre.


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Monday, Mar 14, 2011
A perfect storm of masculinity and mayhem or just more boys and their bullets? The Moving Pixels podcast considers Bulletstorm.

This week the Moving Pixels podcast considers the ballet of blood choreographed by People Can Fly in their new game, Bulletstorm.


Is the game a perfect storm of masculinity and mayhem or just more boys and their bullets?


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