Latest Blog Posts

by G. Christopher Williams

12 Oct 2015

Coinciding with their announcement of Fallout 4, Bethesda released a free iOS version of Fallout to whet their fans appetite for the retro futuristic vibe of the series.

While both games are about surviving in a post-apocalyptic future, Fallout Shelter is more about managing the resources of a community than it is about guiding a single individual’s adventures. This week we chat about the game and its commitment to collectivist concern. The needs of the many, after all, outweigh the needs of the few (or so we’ve been told by a certain pointy eared philosopher from outer space).

by G. Christopher Williams

14 Sep 2015

This episode of the podcast we crawl into the second episode of Life Is Strange.

Last time, we discussed a lot of the mechanics in the game, especially the rewind mechanic, that allows one to revise one’s actions in a young girl’s life. This time out we get into more of the characters that populate this world and also learn that some of the uglier events of adolescence just can’t be revised, much as we might like them to be sometimes. Sometimes we just have to figure out how to cope with what is, no matter how much we would like to rewind.

by G. Christopher Williams

31 Aug 2015

This week we begin a series of five episodes about the episodic choice-driven point-and-click adventure game Life Is Strange.

By way of introduction, this week we’re talking about the first episode but focusing mainly on how the game’s mechanics work in contrast to other games in the genre, like Telltale’s The Walking Dead, and how the mechanics support the coming of age story that seems to be the game’s central focus.

by G. Christopher Williams

19 Aug 2015

A game whose dominant activity is searching a database may sound terrible. However, Sam Barlow’s Her Story manages to use what would seem like basic database management skills to weave an intriguing mystery that explores the nature of storytelling, fairy tales, and identity.

This week we discuss the tactics and strategies of searching databases, solving mysteries, and how to determine the veracity of the stories that we tell ourselves and the stories that we tell each other.

by G. Christopher Williams

3 Aug 2015

Following up on our recent discussion of The Swapper and the questions that that game raises about the self, the soul, and the body, this week we take a look at another science fiction game with somewhat similar concerns, The Fall.

Instead of using cloning as a means of exploring the meaning of self identity, The Fall raises similar questions as The Swapper does through its consideration of how an artificial intelligence governs itself.

//Mixed media

Terror, Dolls, Madhouses: Three for the Price of Price

// Short Ends and Leader

"Three Vincent Price projects from American International.

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