Latest Blog Posts

by G. Christopher Williams

25 Jul 2016


Jotun arrived quietly last year, but the game is all about going big, reveling as it does in grandiosity and big, big boss fights.

This week we discuss Jotun‘s presentation of Norse mythology through scale and grandeur.

by G. Christopher Williams

11 Jul 2016


This week the Moving Pixels podcast returns to search for treasure with the rogue with a heart of gold, Nathan Drake.

by G. Christopher Williams

5 Jul 2016


Given the recent release of Playdead’s follow up to Limbo, Inside, it seemed fitting to reconsider the new game’s forerunner.

Limbo is at once both horrifically grisly and hauntingly beautiful. In 2011, we tried our best to put into words our experience of Limbo.

by G. Christopher Williams

27 Jun 2016


This week we discuss the minimalistic combat of One Finger Death Punch. We discuss the game, but our conversation also strays into a discussion of the design philosophy of Silver Dollar Games, punk game design, and video games that troll their players.

by G. Christopher Williams

20 Jun 2016


This week we return to a conversation that Nick Dinicola and I had several years ago about physicality in video games.

We aren’t talking about how games test your reflexes, though. Instead, what we are interested in is how games simulate physical experiences and how those experiences add to our immersion in game worlds and heighten the drama in video game storytelling.

//Mixed media
//Blogs

I Don't Get 'Pokémon Go'

// Moving Pixels

"I’ve never felt more out of touch.

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