Latest Blog Posts

by G. Christopher Williams

11 Jul 2016


This week the Moving Pixels podcast returns to search for treasure with the rogue with a heart of gold, Nathan Drake.

by G. Christopher Williams

5 Jul 2016


Given the recent release of Playdead’s follow up to Limbo, Inside, it seemed fitting to reconsider the new game’s forerunner.

Limbo is at once both horrifically grisly and hauntingly beautiful. In 2011, we tried our best to put into words our experience of Limbo.

by G. Christopher Williams

27 Jun 2016


This week we discuss the minimalistic combat of One Finger Death Punch. We discuss the game, but our conversation also strays into a discussion of the design philosophy of Silver Dollar Games, punk game design, and video games that troll their players.

by G. Christopher Williams

20 Jun 2016


This week we return to a conversation that Nick Dinicola and I had several years ago about physicality in video games.

We aren’t talking about how games test your reflexes, though. Instead, what we are interested in is how games simulate physical experiences and how those experiences add to our immersion in game worlds and heighten the drama in video game storytelling.

by G. Christopher Williams

13 Jun 2016


SUPERHOT isn’t the first reconsideration of the first person shooter, but its slow motion violence and methodical approach to murder certainly has made an impression.

//Mixed media
//Blogs

Culture Belongs to the Alien in 'Spirits of Xanadu'

// Moving Pixels

"The symbols that the artifact in Spirits of Xanadu uses are esoteric -- at least for the average Western gamer. It is Chinese culture reflected back at us through the lens of alien understanding.

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