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by G. Christopher Williams

23 Nov 2015

This week we conclude our nearly year long discussion of Life Is Strange.

Delving into the nitty gritty of episode five, we consider the overall arc of this story, its final choice, and how the game has handled relating its seemingly disparate plot points into one unified whole.

by G. Christopher Williams

9 Nov 2015

While the concluding episode of Life Is Strange was recently released, we are only just nearing its conclusion with our discussion of the fourth episode of the series.

This week we continue to consider our commitments to certain choices made in the game and our revisions of reality and the consequences of both on the life of Max Caulfield.

by G. Christopher Williams

26 Oct 2015

Our resident horror game aficionado recommended this game for discussion this Halloween week.

David Szymanski’s horror titles, like The Moon Sliver and Fingerbones, seem to be gaining a bit of a cult following among horror fans, and at least some of those games seem to be sketching out the basis for a larger mythos that Szymanski is developing. As part of this mythos, The Music Machine is presented through a high contrast aesthetic and within the context of a Lovecraftian universe. The game tells a story about evil, both of an intentional nature and of a more awful, more accidental kind.

by G. Christopher Williams

12 Oct 2015

Coinciding with their announcement of Fallout 4, Bethesda released a free iOS version of Fallout to whet their fans appetite for the retro futuristic vibe of the series.

While both games are about surviving in a post-apocalyptic future, Fallout Shelter is more about managing the resources of a community than it is about guiding a single individual’s adventures. This week we chat about the game and its commitment to collectivist concern. The needs of the many, after all, outweigh the needs of the few (or so we’ve been told by a certain pointy eared philosopher from outer space).

by G. Christopher Williams

14 Sep 2015

This episode of the podcast we crawl into the second episode of Life Is Strange.

Last time, we discussed a lot of the mechanics in the game, especially the rewind mechanic, that allows one to revise one’s actions in a young girl’s life. This time out we get into more of the characters that populate this world and also learn that some of the uglier events of adolescence just can’t be revised, much as we might like them to be sometimes. Sometimes we just have to figure out how to cope with what is, no matter how much we would like to rewind.

//Mixed media

The Hills Are Alive, But Nobody Else Is in 'The Happiness of the Katakuris'

// Short Ends and Leader

"Happiness of the Katakuris is one of Takashi Miike's oddest movies, and that's saying something.

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