Latest Blog Posts

by G. Christopher Williams

25 May 2015


Last October on our Halloween themed episode, we briefly alluded to a 20 minute indie horror point-and-click game by Owl Creek Games called Sepulchre.

We admired the game for its moody tone and understated horror, but it seemed too brief an experience to devote a whole podcast to. With the release of The Charnel House Trilogy, Owl Creek decided to build upwards and outwards from that central story into a new triptych of tales in which Sepulchre serves as the centerpiece.

by G. Christopher Williams

11 May 2015


It’s a style. It’s interactive comedy. It’s a game.

Maybe?

Even after playing it, it’s hard to even begin to describe Jazzpunk.

by G. Christopher Williams

27 Apr 2015


Action is most often the word that one expects to hear when talking about console games released by big publishers.

Square Enix’s effort to release a game focused on investigation rather than on gunplay resulted in what is generally considered a failure, the ghost detective game Murdered: Soul Suspect. This week we consider what went right and went wrong in the resulting product.

by G. Christopher Williams

16 Mar 2015


The Sims meets nihilism in this life simulator set within a war torn urban center.

This War of Mine is provocative, and this week we discuss the emergent narratives that arise from playing this indie from 11 bit Studios.

by G. Christopher Williams

4 Mar 2015


Shadow of Mordor  features some beautifully designed mechanics, combat, and an innovative and interesting system, the Nemesis system, that approaches the development of your opponents in an innovative way.

It also tells a really stupid story.

//Mixed media
//Blogs

Moving Pixels Podcast: Unearthing the 'Charnel House'

// Moving Pixels

"This week we discuss Owl Creek Games's follow up to Sepulchre, the triptych of tales called The Charnel House Trilogy.

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