Latest Blog Posts

by G. Christopher Williams

23 May 2016


Five years ago, we considered whether cheating matters in both single and multiplayer gaming, as our discussion strays from the most malicious hacking and griefing to even the seemingly benign use of FAQs and video walkthroughs to help us “get through”.

This discussion features Rick Dakan, G. Christopher Williams, Nick Dincola, and Thomas Cross.

by G. Christopher Williams

16 May 2016


This week we delve into the smartly written, character-driven story of Oxenfree, an early 2016 adventure game release. From high school drama to ghostly hauntings, we peel back the layers of this simple, but elegantly designed indie release.

This week we are also pleased to announce that thanks to the hard work of Eric Swain the full catalog of Moving Pixels podcasts is once again available at (in addition, of course, to our normal availability over at SoundCloud).

by G. Christopher Williams

9 May 2016


This week we return to a discussion we had several years ago while picking our personal favorites for the top five arcade games of all time.

In doing so, we look back to the arcade and the various spaces that game cabinets existed to occupy our time and extract our quarters. What is the place of the arcade machine in the history of a gamer culture, a culture that has largely moved towards home consoles rather than remained gaming in public spaces?

by G. Christopher Williams

2 May 2016


Firewatch was developed by game development veterans associated with Telltale’s The Walking Dead and with the popular indie Mark of the Ninja. Set in Shoshone National Park in 1989, it tells the story of a newly recruited fire lookout named Henry, a man looking to escape from his recent past.

This week we discuss Henry and his experiences in this lonely role alongside the growing intimacy he develops with another lookout, a woman named Delilah. We consider the beautiful world that Campo Santo has built for Henry to explore and the way that the game explores human relationships through Henry’s experiences within that world.

by G. Christopher Williams

25 Apr 2016


High scores, achievements, leveling up. The system runs on points, measures us in points, validates us in points.

This week, we go back to an episode from when the Moving Pixels podcast considered the value of points. What points matter to us? Why do we want them? Why do they matter so much to us?

//Mixed media
//Blogs

Supernatural: Season 11, Episode 22 - "We Happy Few"

// Channel Surfing

"The show serves up an Avengers-esque character round-up, but the plot is powerless.

READ the article