Latest Blog Posts

by G. Christopher Williams

22 Jun 2015


This week, the Moving Pixels podcast crew discuss the high contrast world of White Night.

White Night tells the story of a haunted house and a decaying American economy.

by G. Christopher Williams

8 Jun 2015


Context matters, or so we are told.

So, this week we consider how thematic, aesthetic, and narrative contexts effect how we understand the mechanics of the games that we play.

by G. Christopher Williams

26 May 2015


Last October on our Halloween themed episode, we briefly alluded to a 20 minute indie horror point-and-click game by Owl Creek Games called Sepulchre.

We admired the game for its moody tone and understated horror, but it seemed too brief an experience to devote a whole podcast to. With the release of The Charnel House Trilogy, Owl Creek decided to build upwards and outwards from that central story into a new triptych of tales in which Sepulchre serves as the centerpiece.

by G. Christopher Williams

11 May 2015


It’s a style. It’s interactive comedy. It’s a game.

Maybe?

Even after playing it, it’s hard to even begin to describe Jazzpunk.

by G. Christopher Williams

27 Apr 2015


Action is most often the word that one expects to hear when talking about console games released by big publishers.

Square Enix’s effort to release a game focused on investigation rather than on gunplay resulted in what is generally considered a failure, the ghost detective game Murdered: Soul Suspect. This week we consider what went right and went wrong in the resulting product.

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"PopMatters is on a short summer publishing break. We resume Monday, July 6th.

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