Latest Blog Posts

by G. Christopher Williams

25 Apr 2011


Sometimes a tech problem requires a little strategy to resolve. With some trouble with a microphone among a few other snafus leaving us potentially unable to discuss our planned topic this week, gamers that we are, our solution was to turn this weeks show into a game by putting a little social media to work for us and treating this podcast as something a little more interactive than usual.

The result is this week’s experiment in podcasting, a show based on utter miscellany about gaming and gaming culture.  We sent a “voiceless” Kris Ligman out to Twitter to gather possible mini-topics for discussion this week related to gaming, and then, of course, arbitrarily assigned points to our podcasters ability for improvisationally riffing on said topics in short conversational bursts.

by G. Christopher Williams

18 Apr 2011


It was a shooter that was nothing like a shooter.  Given the imminent release of its sequel, the Moving Pixels podcast crew felt that it was time to take a step back into 2007’s Portal.

We tried to spare ourselves from just revisiting the old “cake is a lie” memes and the like and instead found ourselves revisting the tight pacing, innovative gameplay, and, oh yeah, we talk about the rivalry between GLaDOS and Chell.

by G. Christopher Williams

11 Apr 2011


At Tom’s suggestion, the Moving Pixels podcast crew decided to take a trip back in time to have a look at Jordan Mechner’s 1997 game, The Last Express.

A thriller/mystery packaged within the structure of a kind of much more interactive Choose Your Own Adventure, this point-and-click adventure is really not exactly like any of the genre categories that I just listed.  Featuring a very different approach to the concept of a video game script and some interesting ways of playing with time, The Last Express is quite unique, offering a very mature and very innovative approach to interactive storytelling worth mulling over even a decade later.

by G. Christopher Williams

4 Apr 2011


Dungeons & Dragons might be its low tech form, but video games have not strayed far from the formula of getting some friends together, killing some monsters, and collecting loot.  From Gauntlet to Diablo to Torchlight, the hack and slash game is an experience both social and individualistic, steeped ironically in both greed and co-operation.

This week the Moving Pixels podcast looks at the evolution of the dungeon crawl from its social aspects and etiquette to its mechanics and playstyle.

by G. Christopher Williams

28 Mar 2011


An aborted effort to play retro classic Maniac Mansion leads to a discussion by the Moving Pixels crew about differences between older and newer games.

We wonder how well retro games hold up with rapidly changing platform generations, as well as higher expectations for graphics quality and overall accessibility.

//Mixed media
//Blogs

Truth and Other Restrictions: 'True Detective' - Episode 7 - "Black Maps and Motel Rooms"

// Channel Surfing

"Series creator Nic Pizzolatto constructs the entire season on a simple exchange: death seems to be the metaphysical wage of knowledge.

READ the article