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Monday, Nov 1, 2010
The weekend probably saw its share of ghosts and goblins dropping by your doorstep. Those same little ghouls have inspired the Moving Pixels Podcast crew in a discussion of horror games.

The weekend probably saw its share of ghosts and goblins dropping by your doorstep.  Those same little ghouls have inspired the Moving Pixels Podcast crew in a discussion of horror games.


Each of our contributors put together a list of their top five horror titles, judging them by their ability to scare, repel, and otherwise provoke.  Our lists are surprisingly eclectic and may at times challenge what constitutes horror in games altogether.  So, join us for a discussion of slashers, things that cannot be named, and other things that go bump in the night.


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Monday, Oct 25, 2010
This week the Moving Pixels podcast crew discuss how gamers are taught to play.

This week the Moving Pixels podcast crew discuss how gamers are taught to play.  We discuss the effectiveness and ineffectiveness of game tutorials, revisit consideration of the game manual, and generally think about how game tutorials and other forms of learning effect the gameplay experience.


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Monday, Oct 11, 2010
Some of this week's discussion may be concerned with villains that represent more abstracted forms of evil but may also confront the more "malicious" obstacles embedded in the design of a game.

The Moving Pixels Podcast crew decided to follow up on last week’s discussion of “Real Evil in Video Games” with a discussion of the various villains in games that are of a more idealized nature than the simulations of real life villainy that we had previously concerned ourselves with.


The resulting discussion took several different forms, including discussion of how gamers view conflicts within games themselves, the “evils” of various forms of antagonism within game narratives and also game mechanics themselves. 


As a result, some of this discussion may be concerned with villains that represent more abstracted forms of evil but may also confront the more “malicious” obstacles embedded in the design of a game.


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Monday, Oct 4, 2010
From the Nazis to the Mafia, we consider the potential consequences of attempting to simulate real life villainy in video games.

Hitler served as the final boss in World War II and also in Castle Wolfenstein, which is weird, right?


This week we consider a number of real life bad guys from the Nazis to the Mafia and the potential consequences of attempting to simulate such real life villainy in video games.


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Monday, Sep 27, 2010
The Moving Pixels Podcast considers the changing face of death in video games as well as what kinds of roles death serves in games.

Death happens in games.  A lot.


Well, or at least it used to.  This episode of the Moving Pixels Podcast considers the changing face of death in video games as well as what kinds of roles death serves in games. 


Is death about punishment, pleasure, pedagogy, or is it merely an immersion breaking illusion?  We play around with a number of possibilities.


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