Despite games often being thought of as a mental exercpoise, they certainly have a physical component too. We aren’t talking about how games test your reflexes, though. Instead, what we are interested in is how games simulate physical experiences and how those experiences add to our immersion in game worlds and heighten the drama in video game storytelling.
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The second episode of The Walking Dead, “Starved for Help”, has finally arrived, and we could hardly wait to sink our teeth into more of the innovations that Telltale has brought to the adventure genre.
If you are at all interested in the creative process, in what makes creators tick, and how they deal with their creation once it is out there, you should see Indie Game: The Movie.
Of course, our Moving Pixels podcasters are interested in video games, but this week we discuss why Indie Game: The Movie should probably be seen by anyone interested in the creative arts.
We often discuss the complex economic systems generated by multiplayer games, in which players buy, sell, and trade with one another. So why simulate an economy in a single player game?
This episode we discuss the economies of single player games, how they motivate action, how they provide players additional goals, and how they can just spiral out of control, simulating nothing that we can recognize from real life economics.
Following the success of Double Fine’s kickstarter for their adventure game, interest in what the web site can do for video game development has grown.
A host of potential games, some classic remakes and promised sequels along with new independent projects, are looking at Kickstarter as a viable new way to finance gaming projects. This week we consider the influence of crowd sourcing on game development.
// Moving Pixels
"Virginia manages to have an exposition dump without wordy exposition.READ the article