Latest Blog Posts

by G. Christopher Williams

12 Jul 2011

Okay, you probably won’t die too much in L.A. Noire, but there are a fair amount of corpses littered around Team Bondi’s recreation of L.A. in the 1940s for your investigatory consideration.  Detective Cole Phelps is on the case for one of the biggest early releases of the year, and the Moving Pixels crew discusses how successful Team Bondi and Rockstar are at presenting this tough and tough-to-like hardboiled hero.

Recorded just about a week after the game’s release, much of our impressions of the game were fresh as we hashed out our initial impressions of this game that some claim is not quite a game.

by G. Christopher Williams

27 Jun 2011

The tower defense game is not a genre that is often given much attention in the critical discussion of video games.  Usually light on the narrative qualities that game critics enjoy focusing on and often assumed to be a slightly more casual genre, there’s still a lot to be considered in this type of game’s appeal and in its most successful examples.

Our discussion, of course, touches on Plants Vs. Zombies, but we also look at a few other fresher titles like Anomaly: Warzone Earth and Defense Grid: the Awakening.

by G. Christopher Williams

13 Jun 2011

This week the podcast crew got together with writers from The Border House, Gay Gamer, and The Vorpal Bunny Ranch to discuss inclusivity in video games and these sites that provide a voice for gamers that exist on the margins.

With Chris recovering from a tonsillectomy, Kris graciously filled in to host our discussion with Alexandra Raymond of The Border House, faePuck of, and Denis Farr who has worked at both sites and also writes at his own blog, Vorpal Bunny Ranch.

by G. Christopher Williams

23 May 2011

From campy exploitation to the exploitation of addiction, the Moving Pixels podcast discusses a few of this year’s flash game releases.

You can find free-to-play versions of the three titles that we discuss in this episode below:

by G. Christopher Williams

16 May 2011

Of course, we here at the Moving Pixels blog are fans of the work done over at the Critical Distance web site, a site interested in serving in a curatorial role in highlighting and maintaining various discussions in video game criticism.  Conceived by Ben Abraham and launched in 2009, Critical Distance provides a weekly update of some of the best video game criticism published around the internet.  Additionally, they provide a number of critical compilations of writings done by various critics, journalists, and academics on significant game titles.

We wanted to sit down and talk with Ben and fellow Critical Distance contributor, Eric Swain, to talk a little bit about the site, what purpose they see it serving in the emerging conversation about games, and how they manage the Herculean task of locating and managing such a vast array of voices.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

READ the article