Latest Blog Posts

by G. Christopher Williams

11 Apr 2011

At Tom’s suggestion, the Moving Pixels podcast crew decided to take a trip back in time to have a look at Jordan Mechner’s 1997 game, The Last Express.

A thriller/mystery packaged within the structure of a kind of much more interactive Choose Your Own Adventure, this point-and-click adventure is really not exactly like any of the genre categories that I just listed.  Featuring a very different approach to the concept of a video game script and some interesting ways of playing with time, The Last Express is quite unique, offering a very mature and very innovative approach to interactive storytelling worth mulling over even a decade later.

by G. Christopher Williams

4 Apr 2011

Dungeons & Dragons might be its low tech form, but video games have not strayed far from the formula of getting some friends together, killing some monsters, and collecting loot.  From Gauntlet to Diablo to Torchlight, the hack and slash game is an experience both social and individualistic, steeped ironically in both greed and co-operation.

This week the Moving Pixels podcast looks at the evolution of the dungeon crawl from its social aspects and etiquette to its mechanics and playstyle.

by G. Christopher Williams

28 Mar 2011

An aborted effort to play retro classic Maniac Mansion leads to a discussion by the Moving Pixels crew about differences between older and newer games.

We wonder how well retro games hold up with rapidly changing platform generations, as well as higher expectations for graphics quality and overall accessibility.

by G. Christopher Williams

21 Mar 2011

Originally conceived of as a discussion of the best superhero video games of all time, the Moving Pixels Podcast crew quickly discovered that super powered games have been—for the most part—less than super. 

With that in mind, our discussion of the presentation of superheroes in video games became, instead, a discussion of the history of the superhero in video games—more particularly the refinements that have lead to more interesting gaming experiences within this genre.

by G. Christopher Williams

14 Mar 2011

This week the Moving Pixels podcast considers the ballet of blood choreographed by People Can Fly in their new game, Bulletstorm.

Is the game a perfect storm of masculinity and mayhem or just more boys and their bullets?

//Mixed media

Indie Horror Month 2015: 'Dark Echo'

// Moving Pixels

"Dark Echo drops you into a pitch back maze and then renders your core tools of navigation into something quite life threatening.

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