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by G. Christopher Williams

9 May 2011

A few weeks ago the Moving Pixels podcast crew revisited 2007’s Portal in anticipation of the impending release of its sequel.

Well, the sequel has arrived, so we have gotten together once again to consider how well the follow up works in terms of its extended narrative and its various gameplay tweaks.

by G. Christopher Williams

2 May 2011

Given how much Dragon Age II occupied our thoughts on so many of our blogs in March, it seems inevitable that the Moving Pixels podcast crew would gather to discuss our varying takes on the game.

Despite its more limited geographical scope, Kirkwall is a game world well suited to an expanded discusssion.  Bioware’s ambitious efforts to tweak combat, experiment with narrative, and present one of the most inclusive casts in gaming are just a number of topics worth returning to in our expansive chat about the game.

by G. Christopher Williams

25 Apr 2011

Sometimes a tech problem requires a little strategy to resolve. With some trouble with a microphone among a few other snafus leaving us potentially unable to discuss our planned topic this week, gamers that we are, our solution was to turn this weeks show into a game by putting a little social media to work for us and treating this podcast as something a little more interactive than usual.

The result is this week’s experiment in podcasting, a show based on utter miscellany about gaming and gaming culture.  We sent a “voiceless” Kris Ligman out to Twitter to gather possible mini-topics for discussion this week related to gaming, and then, of course, arbitrarily assigned points to our podcasters ability for improvisationally riffing on said topics in short conversational bursts.

by G. Christopher Williams

18 Apr 2011

It was a shooter that was nothing like a shooter.  Given the imminent release of its sequel, the Moving Pixels podcast crew felt that it was time to take a step back into 2007’s Portal.

We tried to spare ourselves from just revisiting the old “cake is a lie” memes and the like and instead found ourselves revisting the tight pacing, innovative gameplay, and, oh yeah, we talk about the rivalry between GLaDOS and Chell.

by G. Christopher Williams

11 Apr 2011

At Tom’s suggestion, the Moving Pixels podcast crew decided to take a trip back in time to have a look at Jordan Mechner’s 1997 game, The Last Express.

A thriller/mystery packaged within the structure of a kind of much more interactive Choose Your Own Adventure, this point-and-click adventure is really not exactly like any of the genre categories that I just listed.  Featuring a very different approach to the concept of a video game script and some interesting ways of playing with time, The Last Express is quite unique, offering a very mature and very innovative approach to interactive storytelling worth mulling over even a decade later.

//Mixed media

The Hills Are Alive, But Nobody Else Is in 'The Happiness of the Katakuris'

// Short Ends and Leader

"Happiness of the Katakuris is one of Takashi Miike's oddest movies, and that's saying something.

READ the article