Call for Essays About Any Aspect of Popular Culture, Present or Past

 
Bookmark and Share
Text:AAA
Monday, Nov 22, 2010
Hey, you got your RPG in my FPS.

While we like to put game mechanics in nice little boxes in order to describe to others how a video game plays, nevertheless, this generation of games has seen a lot of cross breeding between game genres, making it harder to easily describe what a game essentially “is”.


From leveling up in an FPS to purchasing upgrades in platformers, the last decade seems one fixitated on hybridization as a form of innovation.  In particular the pleasure derived from evolving characters, mechanically and narratively, seems to be one of the more popular means of appealing to players who want to have a hand in developing the role that they will play in a game.


This week we discuss such hybrids and what the strengths and weaknesses of taking a Frankenstein-like approach to design might be.


Bookmark and Share
Text:AAA
Monday, Nov 15, 2010
The experience of Minecraft as a sandbox building experience is worth considering and raises questions about what motivates us to play.

With all the furor surrounding Minecraft in the indie game community, the Moving Pixels podcast crew couldn’t help but have a discussion of the game. 


While a couple of us have only had a more limited experience with the browser version, nevertheless, this sandbox building experience is worth considering and raises questions about what motivates us to play.


Bookmark and Share
Text:AAA
Sunday, Nov 7, 2010
Does seeing nipples improve the experience of The Saboteur? Does The Signal illuminate the murkier plot points of Alan Wake? We discuss what may or may not be added to the experience of a game through the inclusion of downloadable content.

What’s a few Microsoft Points among friends?


From Activision to XSEED, it seems like every publisher these days is pressing developers to produce downloadable content, which raises some interesting questions for gamers looking to completely engage with their games.


Does seeing nipples improve the experience of The Saboteur?  Does The Signal illuminate the murkier plot points of Alan Wake?  This week the Moving Pixels podcast crew try to answer these questions through a discussion concerning what may or may not be added to the experience of a game through the inclusion of downloadable content.


Bookmark and Share
Text:AAA
Monday, Nov 1, 2010
The weekend probably saw its share of ghosts and goblins dropping by your doorstep. Those same little ghouls have inspired the Moving Pixels Podcast crew in a discussion of horror games.

The weekend probably saw its share of ghosts and goblins dropping by your doorstep.  Those same little ghouls have inspired the Moving Pixels Podcast crew in a discussion of horror games.


Each of our contributors put together a list of their top five horror titles, judging them by their ability to scare, repel, and otherwise provoke.  Our lists are surprisingly eclectic and may at times challenge what constitutes horror in games altogether.  So, join us for a discussion of slashers, things that cannot be named, and other things that go bump in the night.


Bookmark and Share
Text:AAA
Monday, Oct 25, 2010
This week the Moving Pixels podcast crew discuss how gamers are taught to play.

This week the Moving Pixels podcast crew discuss how gamers are taught to play.  We discuss the effectiveness and ineffectiveness of game tutorials, revisit consideration of the game manual, and generally think about how game tutorials and other forms of learning effect the gameplay experience.


Now on PopMatters
PM Picks
Announcements

© 1999-2014 PopMatters.com. All rights reserved.
PopMatters.com™ and PopMatters™ are trademarks
of PopMatters Media, Inc.

PopMatters is wholly independently owned and operated.