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Monday, Nov 15, 2010
The experience of Minecraft as a sandbox building experience is worth considering and raises questions about what motivates us to play.

With all the furor surrounding Minecraft in the indie game community, the Moving Pixels podcast crew couldn’t help but have a discussion of the game. 


While a couple of us have only had a more limited experience with the browser version, nevertheless, this sandbox building experience is worth considering and raises questions about what motivates us to play.


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Sunday, Nov 7, 2010
Does seeing nipples improve the experience of The Saboteur? Does The Signal illuminate the murkier plot points of Alan Wake? We discuss what may or may not be added to the experience of a game through the inclusion of downloadable content.

What’s a few Microsoft Points among friends?


From Activision to XSEED, it seems like every publisher these days is pressing developers to produce downloadable content, which raises some interesting questions for gamers looking to completely engage with their games.


Does seeing nipples improve the experience of The Saboteur?  Does The Signal illuminate the murkier plot points of Alan Wake?  This week the Moving Pixels podcast crew try to answer these questions through a discussion concerning what may or may not be added to the experience of a game through the inclusion of downloadable content.


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Monday, Nov 1, 2010
The weekend probably saw its share of ghosts and goblins dropping by your doorstep. Those same little ghouls have inspired the Moving Pixels Podcast crew in a discussion of horror games.

The weekend probably saw its share of ghosts and goblins dropping by your doorstep.  Those same little ghouls have inspired the Moving Pixels Podcast crew in a discussion of horror games.


Each of our contributors put together a list of their top five horror titles, judging them by their ability to scare, repel, and otherwise provoke.  Our lists are surprisingly eclectic and may at times challenge what constitutes horror in games altogether.  So, join us for a discussion of slashers, things that cannot be named, and other things that go bump in the night.


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Monday, Oct 25, 2010
This week the Moving Pixels podcast crew discuss how gamers are taught to play.

This week the Moving Pixels podcast crew discuss how gamers are taught to play.  We discuss the effectiveness and ineffectiveness of game tutorials, revisit consideration of the game manual, and generally think about how game tutorials and other forms of learning effect the gameplay experience.


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Monday, Oct 11, 2010
Some of this week's discussion may be concerned with villains that represent more abstracted forms of evil but may also confront the more "malicious" obstacles embedded in the design of a game.

The Moving Pixels Podcast crew decided to follow up on last week’s discussion of “Real Evil in Video Games” with a discussion of the various villains in games that are of a more idealized nature than the simulations of real life villainy that we had previously concerned ourselves with.


The resulting discussion took several different forms, including discussion of how gamers view conflicts within games themselves, the “evils” of various forms of antagonism within game narratives and also game mechanics themselves. 


As a result, some of this discussion may be concerned with villains that represent more abstracted forms of evil but may also confront the more “malicious” obstacles embedded in the design of a game.


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