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Monday, Jul 19, 2010
Playing the role of prophet is a tradition as old as video game criticism, so look no further for a heap of prognostication and plain ol' guesswork.

Coming off a really solid half year of gaming and in the wake of E3, the Moving Pixels podcast considers the upcoming titles that publishers and developers have just given us a taste for.  Based on screenshots, teasers, and gameplay demos we discuss titles that look exciting, disappointing, and just plain intimidating (I’m looking at you Portal 2 gameplay demo).


Playing the role of prophet is a tradition as old as video game criticism, so look no further for a heap of prognostication and plain ol’ guesswork.


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Monday, Jul 12, 2010
Arriving in 2001 with stylish bullet time gunplay and an attitude boiled harder than any novel by Dashiell Hammett, Max Payne remains a significant influence on this decade's games. We consider why and whether it holds up nearly a decade after its release.

Turn around, walk away, blow town. That would have been the smart thing to do. Guess I wasn’t that smart.
—Max Payne


I guess the Moving Pixels crew isn’t that smart either. Rather than bask in the warmth of the summer sun, our podcast crew revisits the darkened, snowed-in streets of Noir York City with a discussion of Max Payne.


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Monday, Jun 28, 2010
From New Austin to Nuevo Paraiso, we explore the motives and personalities that make up the plot of Rockstar's Red Dead Redemption.

Last week Nick, Tom, and Rick discussed the world and game play of Red Dead Redemption in a spoiler-free episode.


This week, Chris is back with the posse, and we delve into the storytelling and overall plot of Red Dead Redemption.  We look at the motives of John Marston, as well as those of the cavalcade of characters that make up Rockstar’s western. Spoilers abound, so consider yourself warned.


This podcast is also available via iTunes.


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Tuesday, Jun 22, 2010
Does this Grand Theft Auto-influenced open world Old West extravaganza live up to its gaming pedigree? Or does it maybe exceed all expectations?

This week we’re a man down, but there’s no stopping us now that we’re hot on the trail. Nick, Tom, and Rick take on the world and game play of Red Dead Redemption in this spoiler-free episode. Does this Grand Theft Auto-influenced open world Old West extravaganza live up to its gaming pedigree? Or does it maybe exceed all expectations? Or does it depend on who you ask? As always, we don’t all quite agree, but we’ve all got a lot to say about the world of Red Dead Redemption.


This podcast is also available via iTunes.


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Monday, Jun 14, 2010
We consider how Bethesda merges a retro American ideal with their post-apocalyptic vision of an America "after the bomb" in Fallout 3.

This week the Moving Pixels podcast explores the American Nightmare that is the Capital Wasteland.  We consider how Bethesda merges a retro American ideal with their post-apocalyptic vision of an America “after the bomb” in Fallout 3.


From the birth of the player character into this American wilderness to the role of the first person perspective in seeing this new world, our regular podcast contributors analyze the quirks and curiosities of this kind of game world.


Tagged as: bethesda, fallout 3
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