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Monday, Aug 2, 2010
Our regular podcast contributors take a look at the Max Payne 2: The Fall of Max Payne and consider the evolution of Remedy Entertainment's approach to world building (culminating in their most recent release, Alan Wake).

Following up on our podcast from last month on “The World of Max Payne, our regular podcast contributors take a look at the less successful but critically acclaimed sequel to the 2001 game, Max Payne 2: The Fall of Max Payne, and consider the evolution of Remedy Entertainment’s approach to world building (culminating in their most recent release, Alan Wake).


We also discuss the evolution of the character Max Payne and the gameplay mechanisms that surround him.  We also consider how a playable Mona Sax changes our sense of the series and whether Max (and the player) legitimately falls for her.


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Monday, Jul 26, 2010
Holly Conrad is a costume designer and an avid gamer. By costume designer, I mean sculptor, engineer, seamstress, and designer.

This week we have a special interview for you. We’ll be doing more interviews as time goes on, talking with people who’re not just gamers, but people who’ve been genuinely moved by their love of games.


Holly Conrad is a costume designer and an avid gamer. And by costume designer, I mean sculptor, engineer, seamstress, and designer. She recently became a minor internet celebrity with her audition video for a Joss Whedon produced documentary about Comic Con, in which she showed off the impressive set of Mass Effect 2 costumes that she’s been creating.


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Monday, Jul 19, 2010
Playing the role of prophet is a tradition as old as video game criticism, so look no further for a heap of prognostication and plain ol' guesswork.

Coming off a really solid half year of gaming and in the wake of E3, the Moving Pixels podcast considers the upcoming titles that publishers and developers have just given us a taste for.  Based on screenshots, teasers, and gameplay demos we discuss titles that look exciting, disappointing, and just plain intimidating (I’m looking at you Portal 2 gameplay demo).


Playing the role of prophet is a tradition as old as video game criticism, so look no further for a heap of prognostication and plain ol’ guesswork.


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Monday, Jul 12, 2010
Arriving in 2001 with stylish bullet time gunplay and an attitude boiled harder than any novel by Dashiell Hammett, Max Payne remains a significant influence on this decade's games. We consider why and whether it holds up nearly a decade after its release.

Turn around, walk away, blow town. That would have been the smart thing to do. Guess I wasn’t that smart.
—Max Payne


I guess the Moving Pixels crew isn’t that smart either. Rather than bask in the warmth of the summer sun, our podcast crew revisits the darkened, snowed-in streets of Noir York City with a discussion of Max Payne.


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Monday, Jun 28, 2010
From New Austin to Nuevo Paraiso, we explore the motives and personalities that make up the plot of Rockstar's Red Dead Redemption.

Last week Nick, Tom, and Rick discussed the world and game play of Red Dead Redemption in a spoiler-free episode.


This week, Chris is back with the posse, and we delve into the storytelling and overall plot of Red Dead Redemption.  We look at the motives of John Marston, as well as those of the cavalcade of characters that make up Rockstar’s western. Spoilers abound, so consider yourself warned.


This podcast is also available via iTunes.


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