Latest Blog Posts

by G. Christopher Williams

4 Apr 2011

Dungeons & Dragons might be its low tech form, but video games have not strayed far from the formula of getting some friends together, killing some monsters, and collecting loot.  From Gauntlet to Diablo to Torchlight, the hack and slash game is an experience both social and individualistic, steeped ironically in both greed and co-operation.

This week the Moving Pixels podcast looks at the evolution of the dungeon crawl from its social aspects and etiquette to its mechanics and playstyle.

by G. Christopher Williams

28 Mar 2011

An aborted effort to play retro classic Maniac Mansion leads to a discussion by the Moving Pixels crew about differences between older and newer games.

We wonder how well retro games hold up with rapidly changing platform generations, as well as higher expectations for graphics quality and overall accessibility.

by G. Christopher Williams

21 Mar 2011

Originally conceived of as a discussion of the best superhero video games of all time, the Moving Pixels Podcast crew quickly discovered that super powered games have been—for the most part—less than super. 

With that in mind, our discussion of the presentation of superheroes in video games became, instead, a discussion of the history of the superhero in video games—more particularly the refinements that have lead to more interesting gaming experiences within this genre.

by G. Christopher Williams

14 Mar 2011

This week the Moving Pixels podcast considers the ballet of blood choreographed by People Can Fly in their new game, Bulletstorm.

Is the game a perfect storm of masculinity and mayhem or just more boys and their bullets?

by Nick Dinicola

7 Mar 2011

With one Chris out and another Kris in, this week the Moving Pixels crew travels to Ferelden to discuss the world of Dragon Age: Origins and its many expansions. Do these downloadable prologues, epilogues, and side stories add anything to the diverse and complex world of Origins? Or are they just recycled levels splashed together to make a quick buck?  Join us as we dig into everything from the game itself to the demo for the sequel.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

READ the article