Latest Blog Posts

by G. Christopher Williams

17 Jan 2011

While Infinity Ward has take the franchise to more a contemporary setting, Black Ops developer Treyarch had yet to stray outside the boundaries of World War II with its Call of Duty installments until late last year.  With a Cold War setting and a title suggestive more of espionage than traditional battle, the best selling game of last year attempted to tell a slightly different style of war story.

However, is there any real substance to Treyarch’s style this time out? 

The Moving Pixels podcast crew considers this and other questions by evaluating the phenomenon of Call of Duty: Black Ops.

by G. Christopher Williams

10 Jan 2011

This week, the Moving Pixels podcast crew trains their eyes on the direct sequel to Assassin’s Creed II. This time the series returns to the story of the Italian Renaissance era assassin, Ezio. 

However, this time Ezio has made a few new friends.  So, among other aspects of the game, we discuss the “brotherhood” that this new Assassin’s Creed has embraced in both its story and multiplayer options.

by G. Christopher Williams

3 Jan 2011

Certainly, it is time to usher in the new, but the Moving Pixels podcast crew decided to pause to reconsider gaming during the cusp of the last decade.

With that in mind, each of us are counting down our five favorite games of the PS2, Xbox, Gamecube, and the PC gaming era.

by G. Christopher Williams

13 Dec 2010

Bethesda’s latest iteration of the Fallout series offers Sin City as one of the last remaining beacons of hope in their postapocalyptic American Wastleland.  Despite the buggy quality of the game at release, many players still found themselves “all in” for this expansion of the retro-futuristic universe.

This week the Moving Pixels podcast crew discuss the subtleties of socialization, scrounging, and survival in New Vegas.

by G. Christopher Williams

6 Dec 2010

As you may have noticed in the last few weeks of November, nearly every writer at the Moving Pixels blog has had something to say about Fable III (and if you don’t know this, feel free to check out the links below).

From the game’s whimsical aesthetic to its politics to its possibly unfulfilled promises (within the game itself and from Lionhead about what the game offers as an experience), we all have some opinion on this newest iteration of the saga of the hero of Albion.

//Mixed media

Indie Horror Month 2015: 'Dark Echo'

// Moving Pixels

"Dark Echo drops you into a pitch back maze and then renders your core tools of navigation into something quite life threatening.

READ the article