Latest Blog Posts

by G. Christopher Williams

3 Jan 2011


Certainly, it is time to usher in the new, but the Moving Pixels podcast crew decided to pause to reconsider gaming during the cusp of the last decade.

With that in mind, each of us are counting down our five favorite games of the PS2, Xbox, Gamecube, and the PC gaming era.

by G. Christopher Williams

13 Dec 2010


Bethesda’s latest iteration of the Fallout series offers Sin City as one of the last remaining beacons of hope in their postapocalyptic American Wastleland.  Despite the buggy quality of the game at release, many players still found themselves “all in” for this expansion of the retro-futuristic universe.

This week the Moving Pixels podcast crew discuss the subtleties of socialization, scrounging, and survival in New Vegas.

by G. Christopher Williams

6 Dec 2010


As you may have noticed in the last few weeks of November, nearly every writer at the Moving Pixels blog has had something to say about Fable III (and if you don’t know this, feel free to check out the links below).

From the game’s whimsical aesthetic to its politics to its possibly unfulfilled promises (within the game itself and from Lionhead about what the game offers as an experience), we all have some opinion on this newest iteration of the saga of the hero of Albion.

by G. Christopher Williams

29 Nov 2010


This week we seek to answer that age old question: is everything better with zombies?

Zombies have invaded Rockstar’s version of the Old West in Red Dead Redemption: Undead Nightmare.  So, this week the Moving Pixels podcast crew consider the tweaked mechanics and otherworldly cast of this unexpected hybrid of genres.

by G. Christopher Williams

22 Nov 2010


While we like to put game mechanics in nice little boxes in order to describe to others how a video game plays, nevertheless, this generation of games has seen a lot of cross breeding between game genres, making it harder to easily describe what a game essentially “is”.

From leveling up in an FPS to purchasing upgrades in platformers, the last decade seems one fixitated on hybridization as a form of innovation.  In particular the pleasure derived from evolving characters, mechanically and narratively, seems to be one of the more popular means of appealing to players who want to have a hand in developing the role that they will play in a game.

This week we discuss such hybrids and what the strengths and weaknesses of taking a Frankenstein-like approach to design might be.

//Mixed media
//Blogs

Ubisoft Understands the Art of the Climb

// Moving Pixels

"Ubisoft's Assassin's Creed and Grow Home epitomize the art of the climb.

READ the article