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Tuesday, Apr 27, 2010
The best stories take advantage of the unique qualities of a performance based and immersive medium.

Wrapping up our six week discussion of video games, we decided to consider what particular stories have stood out as some of the best that gaming has to offer.  Each of us chose five games that we see as particularly notable in terms of the way that they tell stories.


While certainly any list of this sort has some subjective qualities (and, indeed, there was little overlap among our lists), the shared factors that emerged amongst our various groupings of games speak not so much to traditional qualities concerning plot but directly to some of the unique qualities of this medium in terms of how stories are told as interactive performances, are developed within immersive worlds, and feature very different kinds of relationships to characters.


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Monday, Apr 19, 2010
We consider how video games are seemingly partly plotted by the performance of their players.

There are the stories that developers want to tell us, but there are also those stories that just seem to crop up because of how we choose to play.


In our fifth episode of the the Moving Pixels Podcast’s six part series on storytelling in video games, we move away from the more scripted experiences in video game stories and consider the way that stories emerge as a result of our interactions with game worlds.  We consider how video games are seemingly partly plotted by the performance of their players.


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Monday, Apr 12, 2010
This week we continue in our series on storytelling in video games by discussing the centrality of mystery to many video game narratives.

Curiouser and curiouser.


Given the tendency for “solution” to be an end goal in video games, it is probably unsurprising that solving a mystery is at the heart of many games’ plots.  In this edition of our six part series on stories told in video games, we look at the centrality of mystery to many video game narratives, including games that may or may not be considered traditional fare of the mystery genre.


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Monday, Apr 5, 2010
This week we continue in our series on storytelling in video games by discussing a broader sample of the kinds of relationships that are explored in the stories told by video games.

A lot of the discussion in the media on the kinds of relationships that video game characters foster can be boiled down to discussions of Tommy Vercetti beating up hookers and taking back his money following an “initmate encounter.”


This week we continue in our series on storytelling in video games by discussing a broader sample of the kinds of relationships that are explored in the stories told by video games. We consider the centrality of “getting the girl” to player motivations in many gaming experiences and whether or not games can tell more complicated stories of love and romance.


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Monday, Mar 29, 2010
With a focus on combat and bloodshed, many games find themselves telling stories about human struggle of the most calamitous kind. This week the Moving Pixels podcast discusses war stories told in video games.

War?  Love?  What’s the difference? 


Last week I mistakenly identified the topic for this second part of a six part series on storytelling as concerning love stories in video games.  I’m just going to chalk up my confusion to my unmitigated faith in the philosopy of Pat Benatar. Thus, our focus will be on the battlefield this week and not so much on the love.


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