Too often video game critics find themselves responding to cinematic versions of video game properties, from Super Mario Bros. to Tomb Raider. Hardcore Henry, however, gives us a chance to consider not how well a video game translates to film, but how well a video game experience and a video game point of view translates to film.
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Five years ago, we considered whether cheating matters in both single and multiplayer gaming, as our discussion strays from the most malicious hacking and griefing to even the seemingly benign use of FAQs and video walkthroughs to help us “get through”.
This discussion features Rick Dakan, G. Christopher Williams, Nick Dincola, and Thomas Cross.
This week we delve into the smartly written, character-driven story of Oxenfree, an early 2016 adventure game release. From high school drama to ghostly hauntings, we peel back the layers of this simple, but elegantly designed indie release.
This week we are also pleased to announce that thanks to the hard work of Eric Swain the full catalog of Moving Pixels podcasts is once again available at (in addition, of course, to our normal availability over at SoundCloud).
This week we return to a discussion we had several years ago while picking our personal favorites for the top five arcade games of all time.
In doing so, we look back to the arcade and the various spaces that game cabinets existed to occupy our time and extract our quarters. What is the place of the arcade machine in the history of a gamer culture, a culture that has largely moved towards home consoles rather than remained gaming in public spaces?
Firewatch was developed by game development veterans associated with Telltale’s The Walking Dead and with the popular indie Mark of the Ninja. Set in Shoshone National Park in 1989, it tells the story of a newly recruited fire lookout named Henry, a man looking to escape from his recent past.
This week we discuss Henry and his experiences in this lonely role alongside the growing intimacy he develops with another lookout, a woman named Delilah. We consider the beautiful world that Campo Santo has built for Henry to explore and the way that the game explores human relationships through Henry’s experiences within that world.
// Short Ends and Leader
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