Each of our contributors put together a list of their top five horror titles several years ago, judging them by their ability to scare, repel, and otherwise provoke. Our lists are surprisingly eclectic and may at times challenge what constitutes horror in games altogether. So, join us for a discussion of slashers, things that cannot be named, and other things that go bump in the night.
Latest Blog Posts
Love it or hate it, No Man’s Sky was one of the most anticipated game releases of the year.
This week, Nick Dinicola and Erik Kersting consider the possible successes and perceived failures of No Man’s Sky.
The open world game has become a mainstay in contemporary gaming over the past decade and a half. As the beginning of the holiday season for gaming begins this month and continues into November, we know we’ll be seeing plenty of them.
This week then we look back at an episode from several years ago in which G. Christopher Williams, Nick Dinicola, and Mattie Brice discussed the ins and outs of open worlds.
As is our habit on the podcast, we occasionally like to sample what is going on in the free-to-play gaming.
This week we discuss three games available on Steam, A Date in the Park, Mandagon, and The Lion’s Songs as examples of lowbrow, middle brow, and high brow offerings within the free-to-play market.
While not seemingly as exciting content itself, it is often the little things like HUDs, health bars, and start screens that can make or break a gaming experience.
This week G. Christopher Williams and Nick Dinicola celebrate the unsung hero of gaming: the interface.
// Moving Pixels
"This is an interactive story in which players don’t craft the characters, we just control them.READ the article