Latest Blog Posts

by G. Christopher Williams

16 Mar 2015

The Sims meets nihilism in this life simulator set within a war torn urban center.

This War of Mine is provocative, and this week we discuss the emergent narratives that arise from playing this indie from 11 bit Studios.

by G. Christopher Williams

4 Mar 2015

Shadow of Mordor  features some beautifully designed mechanics, combat, and an innovative and interesting system, the Nemesis system, that approaches the development of your opponents in an innovative way.

It also tells a really stupid story.

by G. Christopher Williams

2 Feb 2015

This week we discuss the much hyped and very pretty 2014 release, The Vanishing of Ethan Carter.

This is a puzzle game about storytelling, and we consider whether the sum of the game’s stories is worth more than its parts.

by G. Christopher Williams

19 Jan 2015

As we do each year, we discuss what was for us the standout video games of last year.

We are now a year into the next generation of consoles, but many of our favorites of 2014 remain the smaller, quieter indie titles.

by G. Christopher Williams

5 Jan 2015

Using RPG Maker XP, To the Moon was fashioned out of the imagery and basic exploration mechanics of the sprite-based era of RPG games.

Less an RPG game, though, and perhaps more honestly a piece of interactive fiction with some light puzzle mechanics, what it does have in common with RPGs of that era is a commitment to telling a very human story despite its simple graphics and character sprites.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

READ the article