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Monday, Jan 20, 2014
We chat about the follow up to the best video game of 2012, The Walking Dead.

By all accounts, it was the best game of 2012. So, we’re back to chat about the newest complications and moral conundrums of the second season of The Walking Dead.


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Monday, Jan 6, 2014
It was a year of good games, but was it a year of great games?

2013 was a year full of familiar franchises and little indie gems. However, as we discuss our own favorites from this year, we find it hard to pick a clear standout title from among the rest.


Thus, we consider: it was a year of good games, but was it a year of great games?


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Monday, Nov 25, 2013
Telltale Games returns with a game of choices and consequences, but this time out those hard decisions are embedded in the completely fantastic world of Fables, not the relative social realism of a zombie apocalypse.

Telltale Games returns with a game of choices and consequences, but this time out those hard decisions are embedded in the completely fantastic world of Fables, not the relative social realism of a zombie apocalypse. The question is does this formula work with new material?


The Wolf Among Us is a bit more action oriented than Telltale’s version of The Walking Dead. It is at once made familiar through its use of fairy tale and folklore and less familiar due to its heavy reliance on a media property with a complex background and back story that is less familiar to the casual player new to the game’s source material.


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Monday, Nov 11, 2013
Killer Is Dead is a little punk, a little noir, a little James Bond, and a whole lot of crazy.

They may never be financial successes, but Suda51 titles rarely fail to leave an impression. Killer Is Dead is a little punk, a little noir, a little James Bond, and a whole lot of crazy.


This week we consider the relative value and possible meanings of Suda51’s most recent digital provocation.


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Friday, Nov 1, 2013
I Have No Mouth and I Must Scream's horrors develop, not so much via gore or titillating jump scares, but around the possibility of the kinds of evil that it suggests really lurk in the human heart. This game's monsters too often resemble ourselves.

Nick Dinicola and Eric Swain return this week to October 1995 to revisit a horror classic, The Dreamers Guild’s expansion of Harlan Ellison’s short story “I Have No Mouth and I Must Scream.”


The game, co-written by Ellison himself, develops the back stories of five victims tortured for over a century by the malevolent super computer AM. Its horrors develop in the game, not so much via gore or titillating jump scares, but around what it suggests might really lurk in the human heart, a malevolence and cruelty that matches that of the horrific super computer that humanity is responsible for designing.


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