Latest Blog Posts

by G. Christopher Williams

21 Jul 2014


The surreal world of Kentucky Route Zero continues to fascinate and confound with the release of its third act.

This episode we discuss this act along with the interlude between it and the previous one, The Entertainment.

by G. Christopher Williams

7 Jul 2014


Not since Sid Meier’s Pirates! has there been a pirate game as engrossing as Assassin’s Creed IV: Black Flag.

This week we discuss the most recent Assassin’s Creed, its place in the history of the Assassin’s Creed series, and why sailing the Caribbean with Edward Kenway has reinvigorated our interest in this annual series.

by G. Christopher Williams

23 Jun 2014


Having reached its midway point, The Wolf Among Us forces its protagonist to confront his relationship to the economic forces that are causing Fabletown society to unravel.

This episode we discuss Bigby’s and our own complicity with those forces.

by G. Christopher Williams

9 Jun 2014


We hate them. We love them. We complete them, except when we don’t complete them. What makes the side quest so agonizing, yet so alluring?

by G. Christopher Williams

27 May 2014


Following up on our previous discussion of Simogo’s quirky iOS title, Device 6, this week we take a look at Simogo’s other little game about exploration, Year Walk.

While the two games share an interest in how players are presented with and interact with virtual spaces, a commitment to to a unique aesthetic, and a quirky and unusual world marked by puzzles and riddles, the two games definitely do not so obviously resemble one another in other ways. Gone is the maze of textuality that defines Device 6. Instead, the player explores a barren Northern European landscape in an effort to perform a ritual ages old.

This week we discuss the similarities and differences between the two games as well as what makes Year Walk a particularly compelling game world to explore in its own right.

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"PopMatters is on a short summer publishing break. We resume Monday, July 6th.

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