Latest Blog Posts

by G. Christopher Williams

27 Jun 2016


This week we discuss the minimalistic combat of One Finger Death Punch. We discuss the game, but our conversation also strays into a discussion of the design philosophy of Silver Dollar Games, punk game design, and video games that troll their players.

by G. Christopher Williams

20 Jun 2016


This week we return to a conversation that Nick Dinicola and I had several years ago about physicality in video games.

We aren’t talking about how games test your reflexes, though. Instead, what we are interested in is how games simulate physical experiences and how those experiences add to our immersion in game worlds and heighten the drama in video game storytelling.

by G. Christopher Williams

13 Jun 2016


SUPERHOT isn’t the first reconsideration of the first person shooter, but its slow motion violence and methodical approach to murder certainly has made an impression.

by G. Christopher Williams

31 May 2016


Too often video game critics find themselves responding to cinematic versions of video game properties, from Super Mario Bros. to Tomb Raider. Hardcore Henry, however, gives us a chance to consider not how well a video game translates to film, but how well a video game experience and a video game point of view translates to film.

by G. Christopher Williams

23 May 2016


Five years ago, we considered whether cheating matters in both single and multiplayer gaming, as our discussion strays from the most malicious hacking and griefing to even the seemingly benign use of FAQs and video walkthroughs to help us “get through”.

This discussion features Rick Dakan, G. Christopher Williams, Nick Dincola, and Thomas Cross.

//Mixed media
//Blogs

'Cube Escape' Is Free, Frustrating, and Weirdly Compelling

// Moving Pixels

"The Cube Escape games are awful puzzle games, but they're an addicting descent into madness.

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