Latest Blog Posts

by G. Christopher Williams

25 Apr 2016


High scores, achievements, leveling up. The system runs on points, measures us in points, validates us in points.

This week, we go back to an episode from when the Moving Pixels podcast considered the value of points. What points matter to us? Why do we want them? Why do they matter so much to us?

by G. Christopher Williams

18 Apr 2016


Pony Island sounds like a happy place, but David Mullins’ game is about what lurks beneath the surface of virtual worlds.

This week we discuss the game as meta-game that makes up the experience of Pony Island.

by G. Christopher Williams

11 Apr 2016


Hardcore Henry (STX Entertainment, 2016)

Since Hardcore Henry released over the weekend (a film that I will be writing about later this week), it seemed that it might be apropos to re-run an older episode of the Moving Pixels podcast about the ubiquity of the shooter in American gaming.

Wolfenstein and Doom made them essential, but the shooter has been with us almost since the advent of the video game. Space Invaders, Contra, light gun games, the variations on how we can murder pixels on a screen seems nearly limitless.

by G. Christopher Williams

4 Apr 2016


Following a year of availability in early access, Darkest Dungeon was released on Steam in January 2016. Set in a Lovecraftian universe, the game is about twisted family lineages, unspeakable and otherworldly horrors, and the cruel psychological and physical consequences of attempting a campaign against unwinnable opposition.

This week we discuss our own sadistic and masochistic experiences in the Darkest Dungeon and how penalties and pain became a source of twisted pleasure in games like this one.

by G. Christopher Williams

28 Mar 2016


Larry Laffer from the 1991 remake of Leisure Suit Larry

No new episode this week, I’m afraid. Due to a very bad WiFi connection and an inability to upload the latest episode, we are once again returning to our archives to bring you a classic episode of the podcast. We should have a new episode for you next week, though.

In the meantime, this is an episode in which we considered the sorts of characters that we find ourselves having a tough time getting into the role of in video games. Gaming offers players the chance to play heroes of all stripes, exciting men and women whose heroic fantasies allow us to save the ones we love, save the human race, save the world, and save the galaxy.

//Mixed media
//Blogs

Measuring Success: The Unsatisfying Notion of "Good Endings" and "Bad Endings"

// Moving Pixels

"Sometimes stories need to end badly in order to be really good.

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