Call for Book Reviewers and Bloggers

Bookmark and Share
Text:AAA
Monday, Jun 3, 2013
Get in. Get Out. Get paid. Monaco apes all the conventions of the heist film, but this time, it's you making all of the plans and making all of the mistakes.

Monaco is a multiplayer stealth action game oozing with retro style with a touch of neon noir flair.


This week Nick Dinicola and I discuss both the single player and multiplayer experience of a game that features a nod to the meticulous planning of the heist and all the frenetic pleasure produced by getting the chance to play out that moment when all that planning goes terribly wrong. Ironically, it is this lat bit that makes the game great. Monaco reveals the pleasure of making mistakes.


Bookmark and Share
Text:AAA
Monday, May 13, 2013
This week, it's minimalism. It's video games. What more can we say?

This week Nick and I talk minimally—about minimalism in video games.


What more can we say?


Bookmark and Share
Text:AAA
Monday, Apr 29, 2013
From whether we can stand a huge helping of Disney Princess behavior to considering what lurks behind that doorway to the infinite, the Moving Pixels podcast explores the infinite possibilities of Bioshock Infinite.

Normally, we don’t concern ourselves too terribly with spoilers on the podcast.  However, given the rather essential and emotional twists and turns of Bioshock Infinite, we did make an effort to save most of the spoilers until the end of our discussion.


This episode we will be discussing Columbia, Elizabeth, Comstock, Booker, and what that infinite in Bioshock Infinite signifies.  However, we’ll give you fair warning as we approach discussion of the bigger potential spoilers.


Bookmark and Share
Text:AAA
Monday, Apr 8, 2013
By beating her down, has Crystal Dynamics successfully created a reasonable image of Lara Croft as a survivor?

As a remake, the 2013 release of Tomb Raider has truly remade an iconic image.  But by beating her down, has Crystal Dynamics successfully created a reasonable image of a survivor?


In this week’s episode, we look at the re-imagining of Lara Croft in this year’s Tomb Raider reboot.


Bookmark and Share
Text:AAA
Monday, Mar 18, 2013
One of the more interesting indie releases of last year was Tomorrow Corporation's Little Inferno, a puzzle game, a parody of casual gaming, and an opportunity to burn everything in sight.

One of the more interesting indie releases of last year was Tomorrow Corporation’s Little Inferno, a puzzle game, a parody of casual gaming, and an opportunity to burn everything in sight.


The game has been interpreted as a critique of capitalism, an environmental warning, and as a consideration of childhood and its endings.  This week Nick, Eric, and I trot out our own personal theories about and personal experiences with the fireplace that burns at 100 billion degrees.


Now on PopMatters
PM Picks
Announcements
Win a 15-CD Pack of Brazilian Music CDs from Six Degrees Records! in PopMatters Contests on LockerDome

© 1999-2014 PopMatters.com. All rights reserved.
PopMatters.com™ and PopMatters™ are trademarks
of PopMatters Media, Inc.

PopMatters is wholly independently owned and operated.