Latest Blog Posts

by G. Christopher Williams

5 Jul 2016


Given the recent release of Playdead’s follow up to Limbo, Inside, it seemed fitting to reconsider the new game’s forerunner.

Limbo is at once both horrifically grisly and hauntingly beautiful. In 2011, we tried our best to put into words our experience of Limbo.

by G. Christopher Williams

27 Jun 2016


This week we discuss the minimalistic combat of One Finger Death Punch. We discuss the game, but our conversation also strays into a discussion of the design philosophy of Silver Dollar Games, punk game design, and video games that troll their players.

by G. Christopher Williams

20 Jun 2016


This week we return to a conversation that Nick Dinicola and I had several years ago about physicality in video games.

We aren’t talking about how games test your reflexes, though. Instead, what we are interested in is how games simulate physical experiences and how those experiences add to our immersion in game worlds and heighten the drama in video game storytelling.

by G. Christopher Williams

13 Jun 2016


SUPERHOT isn’t the first reconsideration of the first person shooter, but its slow motion violence and methodical approach to murder certainly has made an impression.

by G. Christopher Williams

31 May 2016


Too often video game critics find themselves responding to cinematic versions of video game properties, from Super Mario Bros. to Tomb Raider. Hardcore Henry, however, gives us a chance to consider not how well a video game translates to film, but how well a video game experience and a video game point of view translates to film.

//Mixed media
//Blogs

'Fire Emblem Heroes' Is a Bad Crossover

// Moving Pixels

"Fire Emblem Heroes desperately and shamelessly wants to monetize our love for these characters, yet it has no idea why we came to love them in the first place.

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