In anticipation of our discussion next week of Kentucky Route Zero, Act IV, we have been featuring our previous discussions of the game.
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While the mania has begun to ebb in the remaining days of summer, Pokemon Go was the biggest gaming event of the last two months, both a cultural and cross cultural phenomenon.
While our own experiences of the game are localized, this week we discuss our own experiences with Pokemon Go and how they may reflect on the larger phenomenon surrounding its release.
As noted yesterday, in anticipation of our forthcoming discussion in early September of Kentucky Route Zero, Act IV, we are featuring our previous discussions of the game.
Today, we continue our discussion of the early episodes of Kentucky Route Zero by focusing on its second act.
In a few weeks, we will be discussing the most recent fourth act of cult hit Kentucky Route Zero. In anticipation of that discussion, we return this week to our initial reaction to one of the strangest and beautifully crafted games of this decade.
Inside is Playdead’s follow up to the now cult classic Limbo.
The game is haunting, both in its beauty and in its presentation of body horror, exploring collectivism and control through its weird world and silent protagonist. This week we attempt to get under the hood and toy around with what lurks beneath its often inscrutable surface.