Latest Blog Posts

by G. Christopher Williams

14 Nov 2016


Following up on our discussion from last week of Amnesia: The Dark Descent, this week we discuss that game’s follow up A Machine for Pigs.

Machine for Pigs was handed off from Frictional Games to The Chinese Room. As a result, we consider how the new developer handles a classic property and reconsiders what kind of horror the Amnesia franchise can offer.

by G. Christopher Williams

7 Nov 2016


This week we revisit one of our discussions of how difficulty contributes to the pleasure and pain of gaming.

by G. Christopher Williams

31 Oct 2016


Amnesia: The Dark Descent was one of the more well regarded games of 2010, but we recently discovered that none of our regular Moving Pixels podcasters had played it at the time.

So, this week we catch ourselves up and take a look at one of the most critically acclaimed horror games of the past ten years, Amnesia: The Dark Descent, discussing (among other things) its unique approach to provoking horror and player vulnerability along with its commitment to environmental storytelling.

by G. Christopher Williams

17 Oct 2016


Each of our contributors put together a list of their top five horror titles several years ago, judging them by their ability to scare, repel, and otherwise provoke. Our lists are surprisingly eclectic and may at times challenge what constitutes horror in games altogether. So, join us for a discussion of slashers, things that cannot be named, and other things that go bump in the night.

by G. Christopher Williams

10 Oct 2016


Love it or hate it, No Man’s Sky was one of the most anticipated game releases of the year.

This week, Nick Dinicola and Erik Kersting consider the possible successes and perceived failures of No Man’s Sky.

//Mixed media
//Blogs

That Ribbon of Highway: Sharon Jones Re-shapes Woody Guthrie's Song

// Sound Affects

"Sharon Jones and Woodie Guthrie knew: great songs belong to everybody.

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