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Monday, Oct 10, 2011
This week the Moving Pixels podcast takes a look at the controversial, but also critically lauded Dead Island.

Nothing says vacation quite like a beach full of zombies. 


After the controversy and excitement surrounding the release of its trailer earlier in the year, many gamers wondered whether that possibly exploitative, possibly sophisticated bit of a teaser for Dead Island was really representative of what this open world, survival horror hybrid would be.


This week the Moving Pixels podcast attempts to answer that question as well as considers other elements of the zombie-infested beach fronts of Dead Island.


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Monday, Oct 3, 2011
The Moving Pixels Podcast crew considers what happens when you mix a hardcore franchise with the social gaming experience. It may not be pretty.

So, our Moving Pixels podcast crew spent a couple of weeks playing in fits and starts (well, because that’s the way you have to play social games) the beta version of Sid Meier’s CivWorld.


The game seems an effort to capture a narrower audience of Facebook gamers, a more hardcore crowd, or possibly to introduce casual players to the Civilization universe.  We consider the game’s success at doing so and whether or not social games can legitimately appeal to a hardcore audience.


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Monday, Sep 26, 2011
There's nothing that makes a game easier than cheating. But is it still fun?

Maybe serving as a follow up to our discussion of difficulty in games comes a discussion of something that usually makes gaming “easier”, cheating.


We consider whether cheating matters in both single and multiplayer gaming as our discussion strays from the most malicious hacking and griefing to even the seemingly benign use of FAQs and video walkthroughs to help us “get through”.


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Monday, Sep 19, 2011
The Moving Pixels Podcast considers how difficulty contributes to the pleasure and pain of gaming.

Difficulty can be frustrating.  It can also create challenge for the player.


This week the Moving Pixels Podcast considers how difficulty contributes to the pleasure and pain of gaming.


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Monday, Sep 12, 2011
Should game developers be considered auteurs? And how might such a self presentation effect the marketing and sales of video games?

This week regular podcast contributors G. Christopher Williams and Nick Dinicola are joined by veteran podcaster Scott Juster of ExperiencePoints.net for a discussion of auteur theory and how it may or not apply to a discussion of video game development.


Playing fast and loose with the concept of the auteur, we consider both some aesthetic concerns, issues of intentionality in communicating such a “signature” of self in a game, and how marketing and commerce might be affected by the way that game developers present themselves to the public.


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