Call for Essays About Any Aspect of Popular Culture, Present or Past

 
Bookmark and Share
Text:AAA
Monday, Sep 26, 2011
There's nothing that makes a game easier than cheating. But is it still fun?

Maybe serving as a follow up to our discussion of difficulty in games comes a discussion of something that usually makes gaming “easier”, cheating.


We consider whether cheating matters in both single and multiplayer gaming as our discussion strays from the most malicious hacking and griefing to even the seemingly benign use of FAQs and video walkthroughs to help us “get through”.


Bookmark and Share
Text:AAA
Monday, Sep 19, 2011
The Moving Pixels Podcast considers how difficulty contributes to the pleasure and pain of gaming.

Difficulty can be frustrating.  It can also create challenge for the player.


This week the Moving Pixels Podcast considers how difficulty contributes to the pleasure and pain of gaming.


Bookmark and Share
Text:AAA
Monday, Sep 12, 2011
Should game developers be considered auteurs? And how might such a self presentation effect the marketing and sales of video games?

This week regular podcast contributors G. Christopher Williams and Nick Dinicola are joined by veteran podcaster Scott Juster of ExperiencePoints.net for a discussion of auteur theory and how it may or not apply to a discussion of video game development.


Playing fast and loose with the concept of the auteur, we consider both some aesthetic concerns, issues of intentionality in communicating such a “signature” of self in a game, and how marketing and commerce might be affected by the way that game developers present themselves to the public.


Bookmark and Share
Text:AAA
Tuesday, Aug 30, 2011
We discuss three flash titles that feature anxious video game worlds in progress, scary mommy AIs, and, of course, the hungry zombie hordes.

This week G. Christopher Williams and Nick Dinicola form a dynamic duo of flash game playin’, flash game analyzin’, and flash game discussin’ excitement.


We take a look at three of 2011’s more interesting releases, Jonas Kyratzes’s Alphaland, Thomas Brush’s Skinny, and Sarah Northway’s Rebuild.  Two of the titles are platformers and one is a turn-based strategy game, and they feature anxious video game worlds in progress, scary mommy AIs, and, of course, the hungry zombie hordes.


Bookmark and Share
Text:AAA
Monday, Aug 22, 2011
Settle in for an evening with Moving Pixels as we explore the dark themes and curious gameplay of Atlus's biggest release to date, Catherine.

A new puzzle game from the Atlus Persona Team, Catherine blends surprisingly difficult puzzle platforming with a strong narrative on masculine anxieties and adult relationships. Most interestingly of all, the game asks players to voice their own opinions on love, marriage, and children, but does it really demand a truthful answer?


Moving Pixels podcast regulars G. Christopher Williams and Kris Ligman are joined this week by Skyler Moss from Gamepad Dojo to discuss the game’s mechanics, characterization and gender representation. Disagreements over interpretation abound as we explore Catherine‘s morality system, multiple endings, and structural cohesion in attempting to marry gameplay to a very dissimilar plot—or is marriage even the appropriate metaphor to deploy here?


Secrets are revealed, plot twists are spoiled, and the titular Catherine receives a thorough deconstruction, along with several others of the game’s colorful cast. Can Skyler decide whether to agree with Chris or Kris and escape the podcast unharmed? When the night sky turns to glamor, anything could happen.


Now on PopMatters
PM Picks
Announcements

© 1999-2014 PopMatters.com. All rights reserved.
PopMatters.com™ and PopMatters™ are trademarks
of PopMatters Media, Inc.

PopMatters is wholly independently owned and operated.