Latest Blog Posts

by G. Christopher Williams

5 Mar 2012


Angry Video Game Nerd, Jarko Naas, deviantART

This week the Moving Pixels podcast is joined by former Digital Cowboy and current host of the Digital Gonzo podcast Alex Shaw to discuss the changing face of the gamer.

When a game full of dungeons and dragons can sell to the tune of hundreds of millions of dollars on release (yes, we’re looking at you, Skyrim), it seems that what was once perceived as a hobby for freaks and geeks may “belong” to a slightly broader slice of the general culture than it used to.  We consider generational shifts in attitudes towards gamers, the advent of social gaming, and the inclusivity and exclusivity that gaming as a past time may or may not have come to represent as a cultural practice as we have moved into the twenty-first century.

by G. Christopher Williams

20 Feb 2012


While those of us who write in the Multimedia section focus a good deal of our time on video games, quite a number of us also have a certain fondness for games of a non-digital sort.

Rick Dakan, Jorge Albor, and myself got together a few weekends ago to discuss our boardgaming habits, the difference between the Eurogame and Ameritrash (sorry, Rick), and how being a computer gamer might relate to being a board gamer.

by G. Christopher Williams

13 Feb 2012


This week Jorge Albor and I are joined by game designer Matthew Gallant to discuss Riot Games’s free-to-play sensation, League of Legends.

There is much to talk about here, from Riot’s successful business model to its varied gameplay offerings to its management of its very large and (*ahem*) very complicated community.

We consider this video game and the nature of such “eSports” from just about every angle.

by G. Christopher Williams

6 Feb 2012


Between them, hundreds and hundreds of hours committed to The Elder Scrolls V: Skyrim.  Rick Dakan, Nick Dinicola, and Mattie Brice get together to discuss the varied approaches that they took to exploring Skyrim.

by G. Christopher Williams

30 Jan 2012


Saints Row: The Third is a title that arrived at the close of the year to a surprising amount of fanfare.  Most often seen as a Grand Theft Auto clone, though sometimes admired for some of the polish that it brought to the open-world, crime game, the Saints Row series has often been treated as a competent, but not especially exceptional alternative to GTA.

By ratcheting up the general insanity of its world (way, way up) and embracing extreme stupidity and the extremely puerile, though, Saints Row has seemed to have drawn much acclaim.  Our podcast crew debates the merits of this over-the-top aesthetic and considers the relative value of “just plain fun.”

//Mixed media
//Blogs

Anderson East Ignites a Fire at Mercury Lounge

// Notes from the Road

"Hot off the release of his album Delilah Anderson East's performance was full of vim and vigor.

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