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Monday, Nov 7, 2011
This week we consider the history and evolution of the boss fight in gaming, as well as the posibility of alternatives to this most expected of medium conventions.

The boss fight has been a part of gaming since very near to the time of its inception.  Serving a variety of roles in offering greater challenge, suggesting the climax of a game and plot, and just simply creating a spectacle for the player, has the boss fight merely become a cliched and expected “requirement” of games?


This week we consider the history and evolution of the boss fight in gaming, as well as the possibility of alternatives to this most expected of medium conventions.


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Monday, Oct 31, 2011
Gears of War 3 marks the ostensible ending of one of the Xbox 360's earliest games.

With the holiday game season upon us, the Moving Pixels blog and podcast crew have turned their atention to some of the biggest releases of the year.  The ostensible “final chapter” of the Gears of War saga is, of course, one of these most anticipated of titles.


Given Gears importance in this console generation, as one of the titles associated with the Xbox 360’s early days, the crew discusses how the trilogy has been brought to an end, its approach to multiplayer play, and speculates a bit on where this franchise may be headed in the future.


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Monday, Oct 24, 2011
This week the Moving Pixel podcast explores our own origins as gamers.

So, as my colleague in podcasting, Rick Dakan, observed, this week’s episode is a little self indulgent (but that’s okay, I guess, as I just wrote a little about the relationship between self indulgence and gaming last week).


We have been wanting to discuss a bit about how it is that “the gamer” identity is formed, so we spent some time chatting a bit about our own relationship to games and gaming and how we came to play the ways that we do.  We consider our relationship to chess, sports, board games, and RPGs and what these things might have to do with who we are.  Confessional as some of this discussion might be, there are some interesting similarities that emerge between our experience of growing up as gamers.


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Monday, Oct 17, 2011
The system runs on points, measures us in points, validates us in points. This week the Moving Pixels podcast considers why we value points.

High scores, achievements, leveling up. The system runs on points, measures us in points, validates us in points.


This week the Moving Pixels podcast considers the value of points. What points matter to us? Why do we want them? Why do they matter?


Tagged as: high score, points, score
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Monday, Oct 10, 2011
This week the Moving Pixels podcast takes a look at the controversial, but also critically lauded Dead Island.

Nothing says vacation quite like a beach full of zombies. 


After the controversy and excitement surrounding the release of its trailer earlier in the year, many gamers wondered whether that possibly exploitative, possibly sophisticated bit of a teaser for Dead Island was really representative of what this open world, survival horror hybrid would be.


This week the Moving Pixels podcast attempts to answer that question as well as considers other elements of the zombie-infested beach fronts of Dead Island.


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